Arranvin Posted April 12, 2019 Share Posted April 12, 2019 Hello guys. I backed Deadfire and so got a PC copy at release, and I played a bit with a few different characters before deciding to wait for the console release to properly play through the game (I love the idea of having portable Deadfire on the Switch). However, as the console release appears to be taking forever and the Switch version may not even be this year (Versus Evil's 2019 line-up specifically mentions Deadfire on PlayStation and Xbox and Pillars 1 on Switch, but no mention of Deadfire on Switch), I've had enough of waiting and really want to get back into Deadfire! My favourite class to play is a ranger, both in Pillars 1 and other games. I like doing solid ranged damage, having an animal companion and the overall feel of the class. I also like the look of the arcane archer as having more aoe damage and cc options looks more fun to me than sharpshooter's somewhat underwhelming bonuses. I'm aware however that arcane archer is awaiting a bugfix for Imbue's scaling. Anyway, I'm trying to decide between a single class arcane archer and a multiclass arcane archer / soulblade. The idea behind multi-classing cipher is extra damage through biting whip, occasional power use (whisper of treason, secret horrors, pain block for animal companion, borrowed instinct, disintegrate) and to unlock any cipher specific dialogue options, and soulblade gives a hard hitting melee backup should I get cornered. On the other hand, if I take Serafen/Ydwin instead of Aloth (I'm a sucker for returning companions in games but Aloth is a bit of a dweeb) then I can get them to use Ancestor's Memory on me and Xoti so that between that and salvation of time we can maintain brilliant, allowing me to spam twinned shots (for single targets) or death ring (for groups). So what are your guy's thoughts? Late game single class ranger power or more utility and more consistent damage through a cipher multiclass? Link to comment Share on other sites More sharing options...
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