I'm playing an Ascetic right now and the build is starting to shape up nicely. But I had some questions about how abilities scale when your attributes shift while they are ongoing (Duality of Mortal Presence (DoMP), Helwalker Might). Hopefully one of you guys knows so that I don't have to test.
Let's say I cast Moonwell with 4 wounds (+4 Might); the healing effect gets applied with that bonus. Now a little while later I have 10 wounds (+10 Might) and the spell reapplies its effect (from my understanding, Moonwell applies its effect to everyone standing on it every 3 seconds) - will this application benefit from +4 MIG or +10?
I'm pretty sure that the Moonwell won't grow as my INT increases due to DoMP, right? That would be weird and noticeable. But what about Relentless Storm or Nature's Terror? Rather than an affect "attached" to the ground, they are applied to the character itself. Does their damage and radius increase/decrease as MIG and INT increase/decrease? Or are the set in stone at the time of casting?
I'm quite confident that spells like Plague of Insects and The Moon's Light, which just apply their affects to the target, won't scale to changing attributes. The question is whether this is different when a spell is self-targeted or persistent on the map.
What about passive abilities like chants and Paladin auras? Surely they must scale as your attributes change. I'm pretty sure giving an INT inspiration to a Chanter makes the chant radius grow, correct? But do they interact differently to active, self-targeted aura spells like Relentless Storm?
I'd appreciate any help.