This is the bubbling charlice. It has a different duration for different characters even though they have the same alchemy skill value.
It may be different because chars have different resolve value, but I am not sure.
All characters are level 20.
Most potions show the same value for duration or healing when they have the same alchemy skill. It never shows a red number and the value is never below base value. ( If they do not have an effect that reduces healing, I have not tested it with effects that could reduce healing or duration)
expected behaviour:
- The tooltip for potions ( or other things that are influenced by alchemy) should show "alchemy" as reason for the increased effect, not "level".
- If the effect or duration of an item or skill is influenced by resolve it should be shown in the tooltip.
- Resolve should not lower the duration of beneficial effects ( as it is for most potions with duration)
- Only hit points, acuracy and defenses should be influenced by level. Abilities can be influenced by power level, which is something different than level. A tooltip should not show "level" when it is not influenced by level.
- If something is influenced by several factors, the tooltip should show them as separate things, not combine them and call it level ( In my example the duration is influenced by alchemy and something else, maybe resolve but I am not sure.
I have not tested this for most items and I am also not sure what to expect if an item/ability has both positive and negative effects or if an item/ability can have effects on allies and enemies.
Question
Madscientist
https://imgur.com/a/U4P9IBg
This is the bubbling charlice. It has a different duration for different characters even though they have the same alchemy skill value.
It may be different because chars have different resolve value, but I am not sure.
All characters are level 20.
Most potions show the same value for duration or healing when they have the same alchemy skill. It never shows a red number and the value is never below base value. ( If they do not have an effect that reduces healing, I have not tested it with effects that could reduce healing or duration)
expected behaviour:
- The tooltip for potions ( or other things that are influenced by alchemy) should show "alchemy" as reason for the increased effect, not "level".
- If the effect or duration of an item or skill is influenced by resolve it should be shown in the tooltip.
- Resolve should not lower the duration of beneficial effects ( as it is for most potions with duration)
- Only hit points, acuracy and defenses should be influenced by level. Abilities can be influenced by power level, which is something different than level. A tooltip should not show "level" when it is not influenced by level.
- If something is influenced by several factors, the tooltip should show them as separate things, not combine them and call it level ( In my example the duration is influenced by alchemy and something else, maybe resolve but I am not sure.
I have not tested this for most items and I am also not sure what to expect if an item/ability has both positive and negative effects or if an item/ability can have effects on allies and enemies.
5 answers to this question
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