darkcharl Posted January 26, 2019 Posted January 26, 2019 Am I the only person who feels like TBM effectively nerfed this skill?
mishona Posted January 27, 2019 Posted January 27, 2019 (edited) The math for converting things from realtime to turn-based... hasn't been kind. They seem to count durations in 5 second increments but the per tick change in damage/healing is still per 3 seconds, so not only are breakpoints more awkward and difficult to achieve for maximizing benefit, you're getting only 60% of the expected value out of them. Edited January 27, 2019 by mishona 2
SChin Posted January 31, 2019 Posted January 31, 2019 Hey everyone, Thanks for the feedback about duration on abilities! If you have any other opinions or feedback about this, please continue to post about it so the devs can get as much feedback as possible. Thanks again!
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