falchen Posted January 13, 2019 Share Posted January 13, 2019 When trying to mod items all properties are only displayed as gibberish. For example Eder's armor under ItemModsIDs has "f7298890-a9d9-4d5b-bd29-a5059f2d2e20" which I now know refers to his "Second Chance", but is there anywhere I can parse or look those properties up instead of doing it by trial and error? Link to comment Share on other sites More sharing options...
house2fly Posted January 13, 2019 Share Posted January 13, 2019 Copy and paste the ID or a segment of it, and then search for where else it occurs. In the case of the one in your post, searching for f7298890-a9d9-4d5b-bd29-a5059f2d2e20 should take you straight to the Second Chance itemmod. It's easy with itemmods because they're also in the items.gamedatabundle! Gets more complicated when looking up associated abilities and status effects, just because you'll need to look in different gamedatabundles Link to comment Share on other sites More sharing options...
GravitonGamer Posted January 14, 2019 Share Posted January 14, 2019 It's better to use an app like Visual Studio Code (which is free for Windows and Mac) that will help you search multiple gamedatabundles at once. Link to comment Share on other sites More sharing options...
peardox Posted January 15, 2019 Share Posted January 15, 2019 I've actually got a DB that has all the UIDs (those funny numbers) in it The general issue is simply to parse *.gamedatabundle, pick up the Class, friendly name and the GUID (done this) What you're after is more complex, a recursive version that gets sub-objects and associates them with a parent Is it doable? Of course! Is it worth it? Not really... The way I usually trace things is to look to e.g. Eder then find out where some owned GUID occurs This is far easier to do if you've got a Pretty Printed version of the JSON - I ran 4.0.1 yesterday If you have any linux installation this is damned simple using grep (hint - you can install Linux Subsystem for Windows on Win10) The command to run would then be as simple as.... grep -lir f7298890-a9d9-4d5b-bd29-a5059f2d2e20 exported-4.0.1/json This would then show you exactly which files that occurred in (usually it's the one you started in and something else - which gives you your branch) Rats - turned wrong web server off - Back in a bit with the JSON version of 4.0.1 base OK Fair warning has been applied I'm gonna move the domain to https://perspak.com early Feb but will keep all content There are reasons behind this move which basically boil down to unifying my release schedule My friends are welcome to play (I'll set you up your own areas if you desire them) Please note that this process is messy so may take a few weeks Link to comment Share on other sites More sharing options...
peardox Posted January 15, 2019 Share Posted January 15, 2019 OK - some other people like the prettified stuff so made a sep thread on this one https://forums.obsidian.net/topic/103556-exported-prettified-json/?hl=prettified Go to the bottom, my most recent post, and you'll find a 11M download that makes this a hell of a lot easier to deal with All I do in these translations is turn one long line of JSON into human readable form which makes them far easier to handle (try the original + mine - it's obvious which is easier to work with) OK Fair warning has been applied I'm gonna move the domain to https://perspak.com early Feb but will keep all content There are reasons behind this move which basically boil down to unifying my release schedule My friends are welcome to play (I'll set you up your own areas if you desire them) Please note that this process is messy so may take a few weeks Link to comment Share on other sites More sharing options...
falchen Posted January 15, 2019 Author Share Posted January 15, 2019 Was able to do what I wanted, thanks all. No guarantee I'll use this newfound power responsibly. Link to comment Share on other sites More sharing options...
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