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Featured Replies

Hello everyone!

 

I'm at the start of my (second) POTD run now that the DLCs are out, and I'm allowing myself to change the companion subclasses - especially the ones who have no subclasses (Eder, Aloth, Pallegina). I'd like to hear if any of you have changes the subclasses - or what subclasses you'd think were fun (and powerful). 

 

Eder: I like him as my main tank (that can deal some damage) - right now I have him as Unbroken/Trickster. Unbroken because it's the most tanky fighter and Trickster because it gives even more tanking abilities and some more for Eder to do.

 

Aloth: Even though single class wizard might be the most powerful because of PL, I'd like to try him as an Assassin/Wizard (no subclass). It just seems cool launching spells from stealth and getting the assassin bonus. I see him as a pure damager dealer, whether it's wizard buffs and a ranged weapon or just slinging spells. Assassin/Blood Mage might be asking for trouble damage wise - and I guess it's nice to be able to empower spells.

 

Pallegina: I think I'll have her as a Herald - it's more interesting than a pure Paladin or a Crusader.  She already has her Paladin subclass, so for the Chanter it's either Beckoner or Troubadour. Troubadour seems more generally powerful, Beckoner seems better for specific combos (with Grave Calling). What do you think?

 

Serafen: He's got the Wild Mind subclass which ... increases variance, not something I like on POTD (even if it's mostly positive effects). I haven't played with any of the other cipher subclasses (only played one in POE1). Do you have any ideas for something that could be fun here? The same goes for the Berserker subclass. Berserker/Soul Blade?

 

Xoti, Tekehu and Maia all have interesting subclasses, so I'm not thinking about changing them - here it's about choosing classes.

 

Tekehu: Probably a Stormspeaker/Watershaper

Xoti: Pure priest. I don't like her as a monk.

Maia: Either a Scout or a Geomancer. Any suggestions here?

re Aloth, spellblade is awesome with spirit lance (toxic strike, blinding strike, deep wounds, all in AOE, riposte is ridiculous). At least was, maybe patches changed behaviour of spirit lance. Plus nice bonus for opening with some nasty spell from stealth if You go with assassin.

signature2jpg-SM2.jpg

I see companions and sidekicks as someone like that.

Eder: Fighter (Unbroken) + Rogue (Streetfighter) / Fighter (Unbroken)
Aloth: Wizard (Evoker) + Rogue (Trickster) / Wizard (Evoker)

Pallegina: Paladin (Frermàs mes Canc Suolias) + Fighter (Tactician) / Paladin (Frermàs mes Canc Suolias)

Serafen: Cipher (Wild Mind) + Barbarian (Furyshaper) / Cipher (Wild Mind)

Mia: Ranger (Gunhawk) + Rogue (Assassin) / Ranger (Gunhawk)
Xoti: Monk (Sister of the Reaping Moon) + Priest (Harvester of Gaun)

Takehu: Druid (Watershaper) + Chanter (Stormspeaker) / Druid (Watershaper)

Vatnir: Priest (Rymrgand) + Chanter (Beckoner) / Priest (Rymrgand)

Ydwin: Cipher (Psion) + Rogue (Debonaire)

Fassina: Wizard (Bloodmage) + Druid (Animist) / Wizard (Bloodmage)

Konstanten: Chanter (Skald) + Fighter (Black Jacket) / Chanter (Skald)

Mirke: Monk (Nalpazca) + Chanter (Bellower) / Monk (Nalpazca)

Rekke: Fighter (Devoted) + Barbarian (Corpse-Eater) / Fighter (Devoted) + Rogue (Streetfighter)

 

Edited by Khagmas

  • 2 weeks later...

Hello everyone!

 

I'm at the start of my (second) POTD run now that the DLCs are out, and I'm allowing myself to change the companion subclasses - especially the ones who have no subclasses (Eder, Aloth, Pallegina).

How can you do it? Is it a mod? I'd love to be able to do the same but I haven't found a mod that does it.

Mod or simply use the build-in console.

 

If you use the Deadfire console to change class or subclass then achievements will get disabled. If you use a mod-console like Unity console they will not.

 

The commands are "setclass" and "setsubclass".

Deadfire Community Patch: Nexus Mods

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