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Posted (edited)

  • Tim Cain - Co-Creator / Project Director
  • Leonard Boyarsky - Co-Creator / Project Director / Lead Writer

  • Julia Kernan - Associate Producer (Left the company last December)
  • Ian Conway - Associate Producer (changed jobs during this spring)
  • Josh Sawyer - Executive Producer (According to Avellone)
  • Richard Taylor - Executive Producer(At Blizzard as of recently)
  • Matthew Singh - Senior Producer
  • Alec Frey        - Producer (Lead?)

  • Robert Nesler - Art Director
  • Bobby Hernandez - Concept Artist / 3D Artist
  • Ken LeSaint - Senior 3D Artist
  • Brian Menze - Senior Artist
  • Michelle Vargas - 3D Environment Artist
  • Dennis Presnell  - Environment artist
  • Marina Bekeshko - Junior Environment Artist
  • Geoff Schofield - FX Artist
  • Aaron Dubois - Senior FX Artist
  • Brian LeLeux - Lighting Artist (Left to the Crystal Dynamics in June)
  • Hannah Kennedy - Concept Artist
  • Daniel Platt - Artist
  • Omar Aweidah - Senior Character Artist (One of the more recent hires at Obsidian, I think he is in the photo as well)
  • Aldo Vicente - 3D Character Artist. (Joined in June'17. Tot credited for Deadfire, so Outer Worlds?)
  • Thad Clevanger (Worked on the game as  a contract artist).
  • Daniel Peterson - Graphic Artist (Twitter)
  • Clare Sim   - Concept Artist
  • Adriana Catarino - Lighting Artist

  • Nicole Evanich - Animator
  • Antonio Govela - Animator
  • Shon Stewart - Animator
  • Cathy Nichols - Character Animator

  • Dan Spitzley - Senior Programmer
  • Anthony Davis - Senior Programmer (Now at Blizzard icon_sad.gif )
  • Ankur Oswal - Junior Programmer
  • Nate McDorman - Junior Programmer (LinkedIn has him working on unannounced project since 1/17 which would pretty much leave only Outer Worlds as an option)
  • Kyle Swaim - Senior Tools Programmer (I think he is in that staff photo)

  • Scott Everts - Technical Designer
  • Constant Gaw - Senior Designer
  • David Williams - Senior Systems Designer
  • Dini McMurry - Senior Level Designer
  • Marc Soskin - Level Designer ( Hired in March'18. Did not work on Deadfire or the DLCs, so Outer Worlds?)
  • Charles Staples -  Lead Designer
  • Tyson Christensen - Senior Designer / Lead Level Designer
  • Dan McPhee - Junior Narrative Designer
  • Chris L'Etoile - Narrative Designer
  • Carter Thomas - Level Designer
  • Scott Hafner - Level Designer
  • Anthony Rogers - Cinematics Designer
  • Carrie Patel - Narrative Designer
  • Megan Starks - Senior Narrative Designer / Lead Narrative Designer (according rpgsite interview)
  • Kate Dollaryde - Narrative Designer (According to her Twitter account)

  • Andrew Dearing - Senior Sound Designer (Not sure if he is still working on the game. He started a freelancing studio)
  • Justin Bell - Audio Director

Those are the ones I'm quite sure or 100% sure about. Then there's the rest of the sound guys (For example Scott Gilmore is working on an unannounced game with Unreal listed as one of the tools he is using).

Craig Matchett (who was hired through one of the job ads for the project)

Brian Goetz (Senior Producer)

Joseph Than worked on the game has moved onto Blizzard during this spring

Pretty sure Jorge Morales is doing the UI Programming on the game.

Allen Chen as Senior Engine Programmer (Has moved on to Visual Concepts during the summer)

Brandon Rosser as Environment Artist ( I think he is in the picture)

Archye Valdes - 3d Animator. Has been with the company since May'17. Did not work on Deadfire, so Outer Worlds it is.

Steven Moret - Programmer. Ex-Troika guy and former Carbine Studios guy. Joined in Jan'17. Did Tools Programming on Deadfire. Did not work on DLCs afaik, so got most likely moved on Outer Worlds.

Glenn Lattiere - UI Designer. Working on unannounced game. Joined in Nov'17.

Christopher J Logan - Senior Lighting Artist. Joined June of this year. Has previously worked on RDR2, GTA5 and Angry Birds movie. Most likely the guy that got hired when they were looking for a lighting artist in summer/spring for Outer Worlds.

 

Edited by Flouride
  • Like 6

Hate the living, love the dead.

Posted

What's wrong with you guys? It's like people don't appreciate good old e-stalking anymore.

  • Like 3

This post is not to be enjoyed, discussed, or referenced on company time.

Posted

What's wrong with you guys? It's like people don't appreciate good old e-stalking anymore.

 

They don't live in the eternal darkeness that is Finnish winter and clearly do not appriciate my research and data collecting.

Hate the living, love the dead.

  • 1 month later...
Posted

I did also enjoy this post. With a little googling, you can put a face with the work being done, see who has done what in the past. They have a good team for this game.

Posted

screenshot_390.png

★ ★ ★ ★ ★ ★ ★ ★ ★ I ' M ★  ★ ★ ★ ★ ★ ★ ★ ★ ★ ★ ★ ★ ★ ★ ★ ★ ★ ★ ★ B L A C K S T A R   ★ ★ ★ ★ ★ ★ ★ ★ ★ ★ ★ ★ ★ ★ ★ ★ ★ ★ ★ ★ ★ ★ ★ ★ ★ ★ 

  • 2 weeks later...

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