November 12, 20187 yr Hello Issue: Enemy ships HP/Crew was reset to full. Replication: Enter naval combat, hurt the enemy ship a few times, let the ship flee, give chase. Expectation: Enemy ships HP/Crew levels should have remained when re-entering combat. Version: Latest (non-BETA/Experimental). Game Mode: Relaxed. Impact: Moderate-High, depending on play style I guess. This was stated to be fixed in patch 1.11, however it happened to me last night. Sorry if this is the wrong section; I found a bug section but it was for beta. - r0ckhat 1 https://forums.obsidian.net/topic/99151-retreating-ships-immediately-attack-again-with-full-hp/ Edited November 12, 20187 yr by r0ckhat
November 12, 20187 yr It is a wrong section. Bugs can be reported here:https://forums.obsidian.net/forum/130-pillars-of-eternity-ii-deadfire-technical-support-spoiler-warning/ I was about to write that it is not a bug, the post your liked seems to claim otherwise. It's been working like that since the release.
November 12, 20187 yr Enemy ships do full repairs when they or you flee. I think it's working as intended.
November 13, 20187 yr Author Thank you, Wormerine. Bookmarked for future reference. It is a wrong section. Bugs can be reported here:https://forums.obsidian.net/forum/130-pillars-of-eternity-ii-deadfire-technical-support-spoiler-warning/ I was about to write that it is not a bug, the post your liked seems to claim otherwise. It's been working like that since the release. That would be a pity as it's quite disheartening to be at such a disadvantage. Enemy ships do full repairs when they or you flee. I think it's working as intended.
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