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Featured Replies

Found from this thread: https://forums.obsidian.net/topic/106473-charge-really-useless-now/?p=2108972

 

Basically, every single ability and attack has a baseline accuracy of 20, on top of which perception, ability, power level, etc. modifiers are added. For some reason, Charge is missing this.

 

post-58316-0-54476600-1540325423_thumb.jpg

 

Compare against another attack:

 

post-58316-0-68646100-1540325495_thumb.jpg

 

Dropbox link to save and output log: https://www.dropbox.com/sh/hvjjyqkhh29u42w/AAD6rb7Z4YU-bcbCebg3B2tAa?dl=0

Subbing thread.

"Time is not your enemy. Forever is."

— Fall-From-Grace, Planescape: Torment

"It's the questions we can't answer that teach us the most. They teach us how to think. If you give a man an answer, all he gains is a little fact. But give him a question, and he'll look for his own answers."

— Kvothe, The Wise Man's Fears

My Deadfire mods: Brilliant Mod | Faster Deadfire | Deadfire Unnerfed | Helwalker Rekke | Permanent Per-Rest Bonuses | PoE Items for Deadfire | No Recyled Icons | Soul Charged Nautilus

 

Maybe it's a leftover from the last bugfix to Charge: it didn't have a hit roll at all (like Minor Missiles). The fix doesn't seem to have been applied properly.

Edited by Boeroer

Deadfire Community Patch: Nexus Mods

Hey everyone!

 

Thanks for the heads-up about the missing accuracy on Charge!  I put it in a report and sent it to the QA and Systems Design teams for investigation.  As usual, if you notice anything else about this, or any other abilities that have this occur, please let me know and I'll pass it along to the team.

 

Thanks again everyone!

  • 1 month later...

This applies to any teleport-then-hit attack.  It'll be fixed in v4.0.0.

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