Rolandur Posted October 23, 2018 Posted October 23, 2018 There must be a way to [start and Skip] the entire intro section and immediately go to Character Creation screen and even more important have all the global variables flagged and immediately after character creation be placed on the shores of the starting zone. Please let there be a super secret console command, config, -command line, or mod to do this, that somebody knows of. If I do the whole intro one more time I think I'm going to lose it. Some mods creations it's mandatory that for things to setup and work properly a fresh character at level 1 start at character creator. Help! Rolandur
Fhav6X Posted October 23, 2018 Posted October 23, 2018 I do understand you, but I would not count on a mod to speed things up so soon. Without programmers knowledge one would literately have to crawl through thousands of files. If you want to do it, I can help you with the maps names and IDs. AR_2101_Prologue_Exterior = 116391750, AR_2102_Prologue_Berath = 319612753, AR_2103_Prologue_Battle = 2106155671, ZN_21_Prologue = 1458249676, Prologue is its own ZoneType and number 2 in the RegionEnum. The textures are stored under PillarsOfEternityII_Data\assetbundles\streamtile "st_ar_2102_prologue_berath.unity3d" and "st_ar_2101_prologue_exterior.unity3d". No idea where the scripts are.
BMac Posted October 25, 2018 Posted October 25, 2018 The exec command might help you out - it can't load you straight to the beach in the correct state, but it can run automation scripts. It's a lot faster than humans at navigating UIs and conversations. We have a couple that can automatically play from the main menu all the way to the end of the Ship Cabin part of the prologue. We don't have one that will stop you at character creation and pick up afterward, but if you look at these scripts you can probably produce your own (you can get help debugging them with ToggleExecDebug). I attached the relevant ones. You should put them in '/Pillars of Eternity II/Batch Files' for the game to find them. The one I mentioned is 'MainMenuSkipIntro.txt' (run with exec MainMenuSkipIntro). If you move your mouse while it's trying to press buttons you might mess it up. Alternatively, what I do when I have to test the beginning of the game a lot is enable cheats and just Shift+T teleport everywhere. If you use SetZoomRange to increase the max zoom range you can teleport straight from Berath to the ship cabin this way. AR_2102_Prologue_Berath_1.txt AR_2102_Prologue_Berath_2.txt MainMenuSkipIntro.txt ZZ_CharacterCreation.txt 3
Rolandur Posted October 26, 2018 Author Posted October 26, 2018 Holy cow this potentially will free up ten's of hours* of modding a month. * I mess up a lot modding the game. ~laughs Thanks BMac! This is priceless and appreciate it very much!
Gfted1 Posted October 26, 2018 Posted October 26, 2018 https://www.youtube.com/watch?v=KM2K7sV-K74 Sorry, I couldn't resist. 2 "I'm your biggest fan, Ill follow you until you love me, Papa"
rheingold Posted October 26, 2018 Posted October 26, 2018 https://www.youtube.com/watch?v=KM2K7sV-K74 Sorry, I couldn't resist. Well, it’s a good thing a mod did it! I was seriously thinking... “must I? Is it really up to me? And all that” So I’m glad someone did it, cause it had to be done. 1 "Those who look upon gods then say, without even knowing their names, 'He is Fire. She is Dance. He is Destruction. She is Love.' So, to reply to your statement, they do not call themselves gods. Everyone else does, though, everyone who beholds them.""So they play that on their fascist banjos, eh?""You choose the wrong adjective.""You've already used up all the others.” Lord of Light
BMac Posted October 30, 2018 Posted October 30, 2018 I somehow failed to mention that the execs are actually just a sequence of console commands the game will run in order, with some additional "programming" commands (anything starting with "Batch"; you can find them with "find"). So anything you can run in the console you can run in an exec script. 1
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