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My feedback to both DLCs after finishing


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I loaded my old save i had with shattered pillar fist only monk and saw that it is unplayable the way i intended the playstyle after all the patches so i started new game with a new party. The only rule i had: Story characters in party only no sidekicks.

 

I played PoTD upscaled all. My party was:

 

My main Char: Helwalker/Kind Wayfarer as Burst Healer and No#1 dmg dealer.

Eder as Fighter Tank

Aloth as Fighter/Wizard to support the frontline

Maia "the red handed" ranger/rogue pure damage dealer from the distance

Vantir: Chanter/Priest support for brilliance buff and summons

(Vantir replaced xoti)

 

Comments about classes/party:

 

Monk: when you not go for the ordinary kitchen stove/blunderbuss monk cheese  then non-multiclass monk seem to suck compared to the options multiclassES provide especially with devil or carock breast plate. Its a shame that this plate hides behind a decision 2+ years old in a previous game. I had the 'almost' perfect savegame to import from PoE I: Palegina is a kind of wayfarer/ sacrificed hivaris for dexterity because my monk was dex focused for action speed and had gifts of the mashine but the wrong devil of carock ending.... Anyway about the wayfarer combo: i cant tell how often the burst healing turned semi hard fights into lol auto script it was crazy and felt very powerful and was nice to watch and play.

 

Eder: Pretty solid companion from the first part i have nothing to add.

 

Aloth: I kind of regret that i have multiclassed him because the PL 8/9 spells especially minoeltta standard cheese is just too storng. I wish Aloth had special sub class choices instead of standard warrior/wizard. Still he was pretty tanky as a fighter/wizard and did a good job of deflecting enemy attacks. Although the damage was pretty low because buffing takes time and time for buffing is missing time for dpsing.

 

Maia: Perfect Muticlass choice rogue/ranger but also no specialisation. It was the first time i got the chance to play the game with her and the red hand i have to say holy**** the 2x 140 dmg crits in a row to single targets were awesome. Really good companion and excellent damage dealer! She came very close to my swift flurry/heartdrumming proccing monk in terms of dps to single targets.

 

Vantir: Was exactly the combi i was looking for: chanter/priester the optimal support. Although his constituiton vlaue made me a bit sad.

 

About beast of winter:

It was too short and too easy just the dragon boss upscaled all on potd took longer than a few seconds of fight still AI script managed to beat him.

 

Slayer Seeker DLC:

I remember only 3 fights where i had to manually do something first there was the fight against some constructs i didnt see it coming and my party had almost all pierce weapons obviously i changed to crush damage weapons and destryoed them.

Second there was some undead army which seemed to endlessley come back and attack in waves. With some proper resource management and manual coordination this is what i would call a well balanced fight for the difficulty i expected!

The other fight that was worth remembering were some fish monsters that hided on a higher platform protected by barrels where my AI script failed and did nothing to destroy the barrels.

 

Im not gonna mention Belranga as that boss is pure cheese either block with spiders or chanter summons and do the brilliance/ancient memory time lapsed trick to GG. There are even cheasier methods i saw hiding behind a rock and letting gouging strike do the work ...

Give the damn spider atleast some kind of jump or pull to pull characters in melee range and focus priority on characters and not cheap summons.

 

Bound items: it is miserable if you need something like: suffer 100 times a character effect when in the dlc playthrough i had maybe 2 with said character. Please dont make the bound item so much hustle to unlock bound abilities.

 

For next DLC: please make Path of the Damned a worthy difficulty its the hardest setting to choose from. I expect to only be able to beat PotD upscaled all in a party because if its possible to beat alone in lame solo cheese fashion then the game is super easy in a party of five!

Edited by Bugged Wolf Companion
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I just played some of Poko Kohara on PoTD since they reworked it months back, I was level 10 going in and they did a great job on the combat encounters!  Enjoyed it a lot.  (yes this post is coming very late ...)

“How do you 'accidentally' kill a nobleman in his own mansion?"

"With a knife in the chest. Or, rather, a pair of knives in the chest...”

The Final Empire, Mistborn Trilogy

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For next DLC: please make Path of the Damned a worthy difficulty its the hardest setting to choose from. I expect to only be able to beat PotD upscaled all in a party because if its possible to beat alone in lame solo cheese fashion then the game is super easy in a party of five!

 

Couldn't agree more. I really don't understand why Obsidian thinks the game should be beatable playing solo on POTD. It ruins the experience for us who wants to manage a party and the tactics.

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