Lampros Posted October 10, 2018 Posted October 10, 2018 I am talking about the ones that are only used in combat - not pre-combat stuff like food. In this context, I only use healing potions and healing scrolls. Am I missing anything while being this spare in terms of my consumable use? What am I missing that I should utilize more? I just do not see a lot out there that seems to be useful, unless I am going solo. For instance, why use bombs when you have nukers? Or why use summon trinkets when you can do it with Chanters or other classes in more limited capacity? So what is out there I should take a look at that really helps in difficult battles?
Clerith Posted October 10, 2018 Posted October 10, 2018 I'll just copy some stuff from teesinz's guides. Drugs: Ripple Sponge: +3 Perception, +3 Resolve, +3 Intellect Taru Turu Chew: +3 Constitution, +3 Dexterity, +3 Might Potions: Potion of Ascension: +2 All Power Levels. (crafting) Potion of Spirit Shield: +3 Armor Rating. (sold by ship merchants or in The Dark Cupboard) Potion of Healing: Small or Morderate (Morderate are sold in Sanza's Emporium) Potion of Deftness: +5 Accuracy, +15% Action Speed. (sold by ship merchants or in The Dark Cupboard) Potion of Perfect Aim: +25% Grazes to Misses / to Hits / to Crits (crafting For examples. Personally, I try to avoid using consumables as much as possible, because that's the sort of a gamer I am - I absolutely HATE using consumable items. That said, if I was soloing the game, I'd definitely use some - especially stuff like Potion of Spirit Shield if I didn't have any active armor bonus. 2
AndreaColombo Posted October 10, 2018 Posted October 10, 2018 Bombs are fun if you reverse pickpocket them, or use them like this. 1 "Time is not your enemy. Forever is." — Fall-From-Grace, Planescape: Torment "It's the questions we can't answer that teach us the most. They teach us how to think. If you give a man an answer, all he gains is a little fact. But give him a question, and he'll look for his own answers." — Kvothe, The Wise Man's Fears My Deadfire mods: Brilliant Mod | Faster Deadfire | Deadfire Unnerfed | Helwalker Rekke | Permanent Per-Rest Bonuses | PoE Items for Deadfire | No Recyled Icons | Soul Charged Nautilus
Lampros Posted October 10, 2018 Author Posted October 10, 2018 (edited) I'll just copy some stuff from teesinz's guides. Drugs: Ripple Sponge: +3 Perception, +3 Resolve, +3 Intellect Taru Turu Chew: +3 Constitution, +3 Dexterity, +3 Might Potions: Potion of Ascension: +2 All Power Levels. (crafting) Potion of Spirit Shield: +3 Armor Rating. (sold by ship merchants or in The Dark Cupboard) Potion of Healing: Small or Morderate (Morderate are sold in Sanza's Emporium) Potion of Deftness: +5 Accuracy, +15% Action Speed. (sold by ship merchants or in The Dark Cupboard) Potion of Perfect Aim: +25% Grazes to Misses / to Hits / to Crits (crafting For examples. Personally, I try to avoid using consumables as much as possible, because that's the sort of a gamer I am - I absolutely HATE using consumable items. That said, if I was soloing the game, I'd definitely use some - especially stuff like Potion of Spirit Shield if I didn't have any active armor bonus. Thanks for the list! I will check them all. Also what is the teesinz guide that you reference? Bombs are fun if you reverse pickpocket them, or use them like this. ROFL, that was quite funny. So stun bombs work as a flare of sorts? And I didn't think of blowing up explosive boxes. That actually could be useful indeed! Edit: Folks say sparkplugs work to attract, too. Edited October 10, 2018 by Lampros
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