Lampros Posted October 9, 2018 Share Posted October 9, 2018 (edited) I am testing Paladin/Monk builds in my quest for the ultimate high DPS/high survivability/low micro-management melee character. But immediately I am struck by something: The Monk multi-class cannot seem to do adequate DPS - contrary to the advertisement that it is one of the top melee DPS classes. So how is this theoretic high DPS achieved? I can see that the class can attack fast, but that's not enough. It seems to have very little damage boosting passives; and none of the actives are quite as devastating as - well, the aptly named Rogue's Devastating Blow. To give you an idea, I just ran a test at level 20 with the Fampyrs at some reef at right corner island, and the highest hit the Holy Slayer main did was 230 (without Magran's Favor), whereas the Votary test tube baby only did 120 at tops! Literally almost half. Now, I know that the Votary can attack faster, but unless it can attack nearly twice as fast, I don't see how the Votary is making up the raw damage per hit deficit. What am I doing wrong? Oh, and add insult to insult, I was testing a Helwalker - which I will almost certainly not run in an actual playthrough. TLDR: Monk DPS sucks in my tests; please tell me how to increase it. Edited October 9, 2018 by Lampros Link to comment Share on other sites More sharing options...
Create an account or sign in to comment
You need to be a member in order to leave a comment
Create an account
Sign up for a new account in our community. It's easy!Register a new account
Already have an account? Sign in here.Sign In Now