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When engaging in a fight with Rymrgand, he makes the first action which is followed by the camera.

 

After that the camera does not zoom back to Rymrgand and the party ... however i can unpause them and it sounds like a fight starts.

 

ERROR: Uncaught Exception in OnyxEvent subscriber. See the following exception.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

NullReferenceException: Object reference not set to an instance of an object
  at Game.CharacterStatsMutable.get_BaseConstitution () [0x00000] in <filename unknown>:0
  at Game.CharacterStats.GetBaseAttribute (AttributeType attributeType) [0x00000] in <filename unknown>:0
  at Game.CharacterStats.CalculateAttribute (AttributeType attribute, Game.StatBreakdown breakdown) [0x00000] in <filename unknown>:0
  at Game.CharacterStats.get_Constitution () [0x00000] in <filename unknown>:0
  at Game.CharacterStats.CalculateMaxHealth () [0x00000] in <filename unknown>:0
  at Game.CharacterStats.HandleStatusEffectsChanged (Game.StatusEffectManager sender) [0x00000] in <filename unknown>:0
  at Onyx.OnyxEvent`1[Game.StatusEffectManager].Trigger (Game.StatusEffectManager arg1) [0x00000] in <filename unknown>:0
UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
UnityEngine.DebugLogHandler:LogException(Exception, Object)
UnityEngine.Logger:LogException(Exception, Object)
UnityEngine.Debug:LogException(Exception)
Game.UIDebug:DisplayOnScreenWarning(OnScreenWarning, Single)
Game.UIDebug:LogOnScreenException(Exception, Department, Single)
Onyx.OnyxEvent`1:Trigger(StatusEffectManager)
Game.StatusEffectManager:AddEffect(StatusEffectInstance, IStatusEffectOrigin, Boolean)
Game.StatusEffectManager:AddNewEffect(StatusEffectGameData, IStatusEffectOrigin, Boolean, Boolean)
Game.ItemMod:ApplyEquipEffects(GameObject, EquipmentSlot, AbilitySource)
Game.Equippable:AttachItemModHelper(ItemModGameData)
Game.Equippable:AttachItemMod(ItemModGameData)
Game.Equippable:AttachStartingMods()
Game.Equippable:ResetItemModsHelper()
Game.Equippable:ResetItemMods()
Game.Soulbind:Unbind()
Game.Soulbind:Destroy()
Game.Equippable:Destroy()
Game.WeaponSet:DestroyAll()
Game.EquipmentSet:DestroyWeapons()
Game.EquipmentSet:DestroyAll(Boolean)
Game.Equipment:OnyxDestroy()
Onyx.OnyxBehavior:OnDestroy()
 
(Filename:  Line: -1)

 

is what comes up in output_log.txt.

 

here full file: https://drive.google.com/open?id=1lwSRvGnhKbYPqi-AI4RFCBhPb-H99Nr0

1 answer to this question

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Posted

Hello Sukayo,

 

I'm sorry about the Beast of Winter crash bug and thank you for posting the extra information for us.  The Programming team is still investigating this issue so they can get a fix in as soon as they can.  I'll attach your new information to the bug report and ping them so that they know new information is available.  If you happen to discover anything else about this bug, please let us know!

 

Thank you, and sorry for the inconvenience this is causing.

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