GuyNice Posted October 1, 2018 Posted October 1, 2018 (edited) I would put vampiric at 20% at most. Maybe lower Wolf to 20% as well. I think it's a lot for a passive bonus like this, 33% sounds like too much. As for the PL talent I kind of agree on second thought, it might be too much. I like your suggestion of changing the existing talent instead. What do you think of the name "Apex Predator"? Kinda fits the whole highest power level theme no? Edited October 1, 2018 by GuyNice
uuuhhii Posted October 1, 2018 Posted October 1, 2018 (edited) weapon are too weak after shift each type of shift and animal companion should have one per encounter active skill and fury only have one humanoid body type for some reason why not just shift into a ball lightening and add some new subclass shift into some plant based form or ooze Edited October 1, 2018 by uuuhhii
Harpagornis Posted October 1, 2018 Author Posted October 1, 2018 Oh, there are lots of possibilities @uuuuhhii - i agree on that. But the ball of lightning is already linked to the Fury subclass - which is not the main focus at the moment. Maybe later. I was also thinking about adding a completly new form but after some time i realized that its already quite hard to balance "only" the old forms. As you may have seen the whole mod changed a lot (!) in the last week(s) and only in the last days i finally think that we have reached something which i can call "the final phase" before launching a first official version. I dont think that the Shifter Weapons are too weak if you think about all the talents it gets. More damage, more penetration, two types of damage for each form and not to forget: Powerful abilities that will hurt a lot. However: If everything works it could maybe the time to build in some more features. We will see! Regarding new talents: Alpha Predator would also work as a name @GuyNice - no? I think reducing Vampiric to 25% is a compromise - for now! PoE II: Druid Shifter: Evolution Mod
GuyNice Posted October 1, 2018 Posted October 1, 2018 Alpha Predator is good too! That was my first thought. I can also get behind 25% Vampiric.
Harpagornis Posted October 1, 2018 Author Posted October 1, 2018 (edited) Okay - here we go: New Talents: Alpha Predator (PL9) -> +2 PL when shifted Vampiric (PL9) -> Heal for 25 % damage dealt I must admit that i would like to put the Reflection Talent very low cause in the last time we only considered higher tiers. Another problem is that there is no more room from PL 2-7 without killing existing talents. So if we put the chance or the percentage of reflected damage low... hmmmm... your thoughts about that one? EDIT: STOP! There is room at PL4! Hah!!! Edited October 1, 2018 by Harpagornis PoE II: Druid Shifter: Evolution Mod
Harpagornis Posted October 1, 2018 Author Posted October 1, 2018 Some numbers: - Base Value for Galawain_Reflection is 30% - Monks get Rooting Pain at PL4 which deals 4-8 damage per wound to everyone around Hhhmmmmm.... PoE II: Druid Shifter: Evolution Mod
GuyNice Posted October 1, 2018 Posted October 1, 2018 (edited) Isn't rooting pain a 33% chance though? Edit: Barbaric Retaliation from PoE1 does 8-12 Raw damage to characters hitting self. Unlocks at level 13 (which was 3 levels off max in PoE1 IIRC). Edited October 1, 2018 by GuyNice
Harpagornis Posted October 1, 2018 Author Posted October 1, 2018 (edited) Hhmmmm... i think that 30% damage reflection is okay. The big question is: Which PL is this? 4? Or better 5-7? I can switch this with another one to keep enough space for all talents! Edited October 1, 2018 by Harpagornis PoE II: Druid Shifter: Evolution Mod
Harpagornis Posted October 1, 2018 Author Posted October 1, 2018 Barbarian gets his Retaliation at PL9. It triggers on Critical Hit but then its a full attack - ouch! I will do some number tweaking and testing but i think that PL6 should work well. Lets see! PoE II: Druid Shifter: Evolution Mod
Harpagornis Posted October 1, 2018 Author Posted October 1, 2018 (edited) Okay, the first tests against bigger groups were quite funny as the screen was full of red numbers even though small ones. For now i put it at PL 5 while "Tough" went to PL4. Further tests are needed! How big has your Shifter grown @GuyNice? Not to forget: Here is a new version. As many small things have changed it would be great to get feedback about any bugs! Spiritshifting Evolution 0.7.zip Edited October 1, 2018 by Harpagornis PoE II: Druid Shifter: Evolution Mod
GuyNice Posted October 2, 2018 Posted October 2, 2018 I'll have to check it out tomorrow! My Shifter is only level 8, I got distracted by the Witcher (again). Do you have a changelog so I could know what to look for?
Harpagornis Posted October 2, 2018 Author Posted October 2, 2018 (edited) Changelog 0.7 - Added descriptions to the animal forms and their abilities - Added new description at character creation - Fixed several ability names - Added Talent at PL5 (Reflection) & PL9 (Vampiric) - Reduced heal of Vampiric from 33% to 25% Next step could be the ban of certain class-combos. If i can get this finally work! Edited October 2, 2018 by Harpagornis PoE II: Druid Shifter: Evolution Mod
Harpagornis Posted October 2, 2018 Author Posted October 2, 2018 (edited) Okay, i finally found a elegant way to ban certain class combos: Whenever the game detects these subclasses ingame the Shifter recieves -10 PL. This also means: Shifting between the forms will hurt him!!! I played around with an attribute called "Heretic" that makes multiclassing with Paladins and Priests very suboptimal. Other suggestions? EDIT: It gets even better -> Shifting as Paladin/Shifter can also kill the character! Edited October 2, 2018 by Harpagornis PoE II: Druid Shifter: Evolution Mod
GuyNice Posted October 2, 2018 Posted October 2, 2018 I'm not sure I like that. If it's still an option in character creation then it just becomes a noob trap. It's not a real choice as it's completely suboptimal. It wouldn't affect me personally, but why is it even necessary? What's wrong with letting people choose whatever class combination they want?
Harpagornis Posted October 2, 2018 Author Posted October 2, 2018 It was @mant2si who complained that Paladin/Shifter would be broken. As he has plaid this game much more solo and i can see Paladin builds everywhere we thought that would be a good idea. As i see that PL loss is not working like i want so after a reload the ability somehow gets resetted. Maybe the game doesnt like this "rule breaking". PoE II: Druid Shifter: Evolution Mod
GuyNice Posted October 2, 2018 Posted October 2, 2018 If Paladin builds make the game too easy the solution is a nerf to Paladin
Harpagornis Posted October 2, 2018 Author Posted October 2, 2018 HRHRHRHRHR.... you are right @GuyNice. Shame on Obsidian! I think that the mod is reaching a good zone even though there still might be some number tweaking. I would like to add more abilities or talents but at the moment that seems like an overkill. Lets do more testruns first! PoE II: Druid Shifter: Evolution Mod
Harpagornis Posted October 2, 2018 Author Posted October 2, 2018 (edited) Added two more talents that should make the Shifter nearly complete: Bleed (PL4): 15% of melee damage in animal form will cause bleeding wounds that deal Raw damage over time Lightning Reflexes (PL4): 10% chance to evade weapon attacks completly Lots of options for the Shifter! Edited October 2, 2018 by Harpagornis 1 PoE II: Druid Shifter: Evolution Mod
Harpagornis Posted October 2, 2018 Author Posted October 2, 2018 With "Bleed" i think its an option to remove the Raw damage from Boar while giving it another ability so that all animals have four. Good idea? 1 PoE II: Druid Shifter: Evolution Mod
GuyNice Posted October 2, 2018 Posted October 2, 2018 Yeah, I would think so. Although I don't have any ideas for boar abilities right now.
Harpagornis Posted October 2, 2018 Author Posted October 2, 2018 What about "Pick up the Scent": Grants the Aware Inspiration for 10 seconds. For better hunting! I already have the icon for this.... looks good! 1 PoE II: Druid Shifter: Evolution Mod
InsaneCommander Posted October 2, 2018 Posted October 2, 2018 What about "Pick up the Scent": Grants the Aware Inspiration for 10 seconds. For better hunting! I already have the icon for this.... looks good! That is a nice name for this ability.
GuyNice Posted October 2, 2018 Posted October 2, 2018 I noticed that every time you shift into an animal form, that form's per encounters abilities reset. So you can use them multiple times in every battle. That seems bugged or too good if intentional.
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