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Posted

There's also a pet called Nalvi that gives Abrahams armour recovery reduction but +1 resolve instead of 20hp per kill. He is located on Nemnoks island in Junvik Village. One can just sail over there and grab him straight after port maje, no fighting involved

Posted

with streetfighter you are basically a more survivable marauder but not a tank with trickster you can stack enough deflection to be a tank.

 

Noted. Trickster it is. Going to be playing around with stats a bit in the meantime - will post what I come up with.

Posted

Just thought I'd mention if you want +MIG on gloves, best are Woedica's Strangled Grasp. +2 Might, +2 Burn AR and 1/rest paralyze skill.

yeah those or gatecrashers - gatecrashers are +1 Might but 15% chance to knockdown on crit and a 1/rest ability to knockdown in aoe

Posted (edited)

Just thought I'd mention if you want +MIG on gloves, best are Woedica's Strangled Grasp. +2 Might, +2 Burn AR and 1/rest paralyze skill.

 

Oh yeah? Geez, I thought those would have been nerfed down to 1 Might like Gatecrashers. Noted. 

 

Also, I was gonna go for some +7 Deflection gloves, unless those aren't necessary. 

Edited by Cyrus_Blackfeather
Posted

Alright, so if I go with +2 Might gloves, and the +1 Resolve pet, I was thinking about stats that look a little like this... 

 

20 Might (12 Base + 1 Human +2 Gauntlets of Ogre Might + 1 Chameleon's Touch + 1 Gift of the Machine +2 Berath's Blessing +1 Permanent Stat Boost)
13 Con (10 Base +1 Effigy's Resentment (Durance) +2 Berath's Blessing) - Effectively 25% extra Health
14 Dexterity (10 Base +1 Deadfire +2 Berath's Blessing +1 Chameleon's Touch)
17 Perception (15 Base +2 Berath's Blessing)
16 Intellect (14 Base +2 Berath's Blessing)
18 Resolve (14 Base +1 Nalvi +1 Human +2 Berath's Blessing)

 
I could bump my Con up a bit by grabbing the Undying Burden, but I think the Upright Captain's Belt is overall better - free Concentration and immunity to pull/push. I can drop Might to 15 to cap out Perception and Resolve, and Con down to 10/Dex down to 13 for Intellect, which looks like this. 
 
15 Might (7 Base + 1 Human +2 Gauntlets of Ogre Might + 1 Chameleon's Touch + 1 Gift of the Machine +2 Berath's Blessing +1 Permanent Stat Boost)
10 Con (7 Base +1 Effigy's Resentment (Durance) +2 Berath's Blessing) - Effectively 25% extra Health
13 Dexterity (9 Base +1 Deadfire +2 Berath's Blessing +1 Chameleon's Touch)
20 Perception (18 Base +2 Berath's Blessing)
20 Intellect (18 Base +2 Berath's Blessing)
20 Resolve (16 Base +1 Nalvi +1 Human +2 Berath's Blessing)
 
Not sure whether 15% damage is worth early access to +10 Accuracy, +50% ability duration and AoE size, and 10 Deflection. 
 
Also, Boots-wise, I can use the Boots of the Stone for a bit, but was thinking of using Rakhan Field Boots for the endgame (+3 Corrode Armor resist and a Charge-like ability). 
Posted (edited)

Yeah i like the second example better, that attribute spread and bulls will is going to help a lot vs arcane dampener also as a rogue u have enough dmg boosts as is. I don't like the low dex tho, neither paladin nor trickster have anything for action speed. I would take 2 points out of per, int and resolve and put em all into dex.

Edited by Dorftek

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