zilbest Posted August 4, 2018 Share Posted August 4, 2018 Till right now, I'm still tinkering to create or finding difficulty tweak that can give harder challenge as we gain levels. Maybe I'm just too stupid but I find it too difficult if I just only have 2 scaling options (Armor and Penetration). Is is possible to have other enemy scaling options such as Health Multiplier, Damage Multiplier, or even AttackSpeed / Recovery multiplier per Level in the Global.gamedatabundle? There is also an interesting mod in the Nexus which I think has the same goal as me but using a pet / equipment (Baldur's pig or something). However, it ties the scaling with our character's skills which is not ideal, IMHO. Although, I get it why it's chosen since there is no Dynamic Value related to character level. So, is there any chance that Obsidian gives broader access in modding? Link to comment Share on other sites More sharing options...
Phenomenum Posted August 4, 2018 Share Posted August 4, 2018 Health, Damage and Defences Mutlipliers + other you can find in global.gamedatabundle. You can set up all of this parameters separetely for every difficulty and change them anytime. Pillars of Eternity 1 - Russian Extended Localization Pillars of Eternity 2 - Deadfire Russian Localization Fix Pillars of Eternity 2 - Deadfire Community Patch Link to comment Share on other sites More sharing options...
zilbest Posted August 4, 2018 Author Share Posted August 4, 2018 Health, Damage and Defences Mutlipliers + other you can find in global.gamedatabundle. You can set up all of this parameters separetely for every difficulty and change them anytime. Apologies if I don't write it clearly, I mean per level... Not just for all enemy which defeat the purpose if all enemies gain it regardless of their level. I already knew about the HealthMultiplier etc. under each Difficulty since I've made a difficulty mod. What I'm asking is more variations of these entries: "LevelScalingArmorLevelIncrement": 3, "LevelScalingArmorModifier": 1, "LevelScalingPenetrationLevelIncrement": 2, "LevelScalingPenetrationModifier": 1, Because, this related to the enemy level / scaling, not just any enemy. Link to comment Share on other sites More sharing options...
Phenomenum Posted August 4, 2018 Share Posted August 4, 2018 (edited) In this case, i don't know) Edited August 4, 2018 by Phenomenum Pillars of Eternity 1 - Russian Extended Localization Pillars of Eternity 2 - Deadfire Russian Localization Fix Pillars of Eternity 2 - Deadfire Community Patch Link to comment Share on other sites More sharing options...
kilay Posted August 4, 2018 Share Posted August 4, 2018 (edited) Health, Damage and Defences Mutlipliers + other you can find in global.gamedatabundle. You can set up all of this parameters separetely for every difficulty and change them anytime. Apologies if I don't write it clearly, I mean per level... Not just for all enemy which defeat the purpose if all enemies gain it regardless of their level. I already knew about the HealthMultiplier etc. under each Difficulty since I've made a difficulty mod. What I'm asking is more variations of these entries: "LevelScalingArmorLevelIncrement": 3, "LevelScalingArmorModifier": 1, "LevelScalingPenetrationLevelIncrement": 2, "LevelScalingPenetrationModifier": 1, Because, this related to the enemy level / scaling, not just any enemy. So would you have a scaling table for any single enemy? Edited August 4, 2018 by kilay Random Reader'Plinio il Vecchio asseriva che un rimedio alla sbronza fosse quello di mangiare uova crude di gufo' I° secolo D.C. My Mods on Nexus Nexus Mods Translated to Italian Italian Localization Fix PATCH More Custom AI Conditions Enhanced UI - Afflictions and Inspirations Extended Spell TT1 Unique Items More Priest Subclasses_Ondra Hylea Abydon Channeler Cipher Subclass Are you looking for a group of modders ?Request an invite to our Slack group Do you need a mod? Fill this mod request Link to comment Share on other sites More sharing options...
zilbest Posted August 4, 2018 Author Share Posted August 4, 2018 Health, Damage and Defences Mutlipliers + other you can find in global.gamedatabundle. You can set up all of this parameters separetely for every difficulty and change them anytime. Apologies if I don't write it clearly, I mean per level... Not just for all enemy which defeat the purpose if all enemies gain it regardless of their level. I already knew about the HealthMultiplier etc. under each Difficulty since I've made a difficulty mod. What I'm asking is more variations of these entries: "LevelScalingArmorLevelIncrement": 3, "LevelScalingArmorModifier": 1, "LevelScalingPenetrationLevelIncrement": 2, "LevelScalingPenetrationModifier": 1, Because, this related to the enemy level / scaling, not just any enemy. So would you have a scaling table for any single enemy? Not any single enemy but enemies that are affected by the scaling. This is what I mean, editing HealthMultiplier under the difficulty affects all of them including enemies from the first island or with low levels. However, Armor and Penetration on the level scaling (either Increment or modifier) - like this line "LevelScalingArmorModifier": 1 - only affect some enemies that are affected by the level scaling. So, for example, Guardian of Ukaizo which is by default level 16 (if I'm not mistaken) will be affected by the rules if we fight it on level 20. Otherwise, if we fight him on level 16 or below, the scaling rules I mentioned, won't be applied. This way, we could give more challenge when we have higher levels. I hope I can explain it clearly. Sorry, if it's still confusing... 1 Link to comment Share on other sites More sharing options...
kilay Posted August 4, 2018 Share Posted August 4, 2018 Clear.So good point also here.+1 1 Random Reader'Plinio il Vecchio asseriva che un rimedio alla sbronza fosse quello di mangiare uova crude di gufo' I° secolo D.C. My Mods on Nexus Nexus Mods Translated to Italian Italian Localization Fix PATCH More Custom AI Conditions Enhanced UI - Afflictions and Inspirations Extended Spell TT1 Unique Items More Priest Subclasses_Ondra Hylea Abydon Channeler Cipher Subclass Are you looking for a group of modders ?Request an invite to our Slack group Do you need a mod? Fill this mod request Link to comment Share on other sites More sharing options...
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