I posted this under an old thread for the Sorcerer and a Gentleman bug before I realised that thread was marked as solved so just creating a new topic for it if that's ok (I'd delete the other post but can't see an option too )
Soanyway..
Despite the fix mentioned in the 2.0 patch notes this issue seems to persist somewhat.
While you can now loot the bodies after the fight they only have generic loot (I assumed Malnaj herself would drop something non-generic).
More importantly there is still no conversation, you're left on the boat with the bodies and have to click the go back to the world map button at the top to leave. Although I'm somewhat concerned that this may possibly be 'working as intended'
I did a search on the contents of all the conversation files and there doesn't seem to be any dialog anywhere that would go after that fight. So either the bug is they forgot to include the .stringtable file for that dialog or there was never any written. It is an extraordinarily anti-climatic end to a companions quest chain (I know it technically ends after you talk to Remaro but plot wise Malnaj is a significant figure in Serafen's past and the antagonist of his questline, her death would seem to warrant....something.
I actually took a break from the game at launch mainly because of this (and a few other quest bugs but this was the big one) and coming back for 2.0 and the new expansion and finding it's basically unchanged is rather frustrating to say the least :/. Playing at launch I knew there'd be a lot of bugs, it happens with every big CRPG, they're complicated games. However the major ones usually get ironed out in the first couple of patches (excluding hotfixes) and I'd definitely consider a main companions quest major
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Chaoticlusts
I posted this under an old thread for the Sorcerer and a Gentleman bug before I realised that thread was marked as solved so just creating a new topic for it if that's ok (I'd delete the other post but can't see an option too )
So anyway..
Despite the fix mentioned in the 2.0 patch notes this issue seems to persist somewhat.
While you can now loot the bodies after the fight they only have generic loot (I assumed Malnaj herself would drop something non-generic).
More importantly there is still no conversation, you're left on the boat with the bodies and have to click the go back to the world map button at the top to leave. Although I'm somewhat concerned that this may possibly be 'working as intended'
I did a search on the contents of all the conversation files and there doesn't seem to be any dialog anywhere that would go after that fight. So either the bug is they forgot to include the .stringtable file for that dialog or there was never any written. It is an extraordinarily anti-climatic end to a companions quest chain (I know it technically ends after you talk to Remaro but plot wise Malnaj is a significant figure in Serafen's past and the antagonist of his questline, her death would seem to warrant....something.
I actually took a break from the game at launch mainly because of this (and a few other quest bugs but this was the big one) and coming back for 2.0 and the new expansion and finding it's basically unchanged is rather frustrating to say the least :/. Playing at launch I knew there'd be a lot of bugs, it happens with every big CRPG, they're complicated games. However the major ones usually get ironed out in the first couple of patches (excluding hotfixes) and I'd definitely consider a main companions quest major
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