peardox Posted August 3, 2018 Posted August 3, 2018 These vary by language but are pretty consistent As soon as Beast hit and got here (router issues) I, as usual, ran some checks did some extractions and finally wrote a missing translations command for our Slack group (see my sig) The definition I'm using ATM is that a string exists in en but is blank in another - there are a few bugs ATM as I've had only a short time to work on it all - this is like a v 0.1 (UTF8 is screwed up for example) The point is that there are several seemingly untranslated strings - Fire Shield looks pretty obvious for example. Some are obviously tests in release and some may be work in progress. The results are fairly equal over languages - some miss a few included in others e.g. Abilities has 54 missing in it, 53 in ru and 51 in zh If you're in our slack (see sig) and wanna fix these the command to issue is... /poe missing <country code> So /poe missing fr provides a missing list for French for example - it's fairly well self-documenting /poe will give you basic usage (apart from missing) It's easy to do a translation mod as long as you speak English and the target language Here are the results for zh (Simplified Chinese) - I imagined this was likely the worst one (not) Missing translations for zh Missing 51 in abilities 1818 = *unresolved special ID* 2327 = [Debug] No Recovery 4771 = Communal Carnage 4772 = Allies around the wearer have increased damage with weapons. 4773 = Sight of the Coalition 4774 = Gain the Aware Inspiration whenever a nearby ally scores a killing blow. 4775 = At the beginning of combat, the wielder is engulfed in fire, increasing their Freeze Damage Reduction and causing Burn damage to anyone who damages them with a melee attack. 4776 = Fire Shield 4777 = Greater Fire Shield 4778 = Purifying Fire Shield 4779 = At the beginning of combat, the wielder is engulfed in fire, increasing their Freeze Damage Reduction and causing Burn damage to anyone who damages them with a melee attack. 4780 = (Purifying Fire Shield) - Enemies damaged by the retaliation attack have the duration of their beneficial effects reduced. 4781 = (Greater Fire Shield) - The wielder gains increased Freeze Damage Reduction and the retaliation attack deals additional damage. 4797 = Merge 4800 = Covalent Bond 4801 = Corrosive Solvent 4802 = Helfire Barrage 4803 = Magnetic Overdrive 4804 = Helfire Iron 4805 = Immunity: Interrupts 4806 = Symbiote 4807 = Colossal Strength 4808 = Encumbered 4809 = Atonement 4818 = Grieving 4819 = Magma Emerge 4820 = Guilt 4821 = Charge Helstorm 4822 = Brutal Cleave 4823 = Veil Cleave 4824 = Martyr 4826 = Immunity: Body Afflictions 4827 = Immunity: Mind Afflictions 4828 = Resistance: Mind Afflictions 4829 = Resistance: Body Afflictions 4830 = Minor Veil-Touched 4836 = Shattering Screech 4837 = Consume 4838 = Catalyzing Venom 4839 = Call Hatchlings 4840 = Stand Ground 4841 = Sigil Assault 4842 = Concerted Assault 4843 = Endless Assault 4844 = Globe of Invulnerability 4845 = Last Trick 4851 = Wrath of the Empress 4863 = Jernaugh's Equalizing Burst 4864 = Unleash a burst of chaotic energy that seeps into the weaknesses in an enemy's defenses and alters them in unexpected ways, manifesting through powerful afflictions. 4865 = Zandethus' Draconic Fury 4866 = Imbues the caster with the ferocity of a dragon, causing their melee attacks to deal additional Slash and Burn damage. While active, enemies that attack the caster with melee weapons must resist their fears or be Terrified. Missing 14 in characters 1638 = Mountainous Black Ooze 1640 = Gigantic Black Ooze 1641 = Massive Black Ooze 1644 = Helfire Ironclad 1648 = Ryona 1649 = Crystal-Eater Empress 1650 = Deranged Wizard Savant 1651 = Obelisk of Cleansing 1652 = Obelisk of Wrath 1653 = Obelisk of Force 1654 = Obelisk of Terror 1655 = Obelisk of Mystery 1657 = Spider Burrow 1658 = Savant Bodyguard Missing 9 in gui 4965 = Unsubscribe 4966 = Unsubscribe from {0}? 4967 = Steam Workshop 4969 = Publish this mod to the Steam Workshop? By publishing this mod, you agree to the Steam Workshop <link="https://steamcommunity.com/sharedfiles/workshoplegalagreement">terms of service</link>. You will have a chance to review the mod's Workshop page before making it visible to the public. 4970 = Upload to Steam Workshop 4971 = Update Mod 4972 = Briefly describe the changes made to your mod since the last version. 4973 = All files in this mod are my own creation, or I have permission to use them. 4978 = Ingredient Missing 19 in itemmods 1626 = Guilt 1627 = Colossal 1628 = Atonement 1630 = Grieving 1631 = Martyr 1633 = Veil Cleave 1662 = Mythic 1666 = Gore 1667 = Temper 1668 = Tempered Fury 1669 = Unstable Temper 1670 = Riven Gore 1671 = Wanton Gore 1673 = Annihilation 1674 = Wolf's Ferocity 1675 = Wolf's Tenacity 1676 = Bloody Slash 1677 = Bloody Mess 1678 = Bloody Momentum Missing 12 in items 748 = *TEMP* - Do not put this in inventory; it is just a prefab so that NPCs can attack without holding weapons. 5482 = Cog of Cohh 5483 = This relic resembles a formal badge or insignia taken from military regalia, though its symbol isn't associated with any known faction. Age and wear evident in the metal would suggest that it is very old and has traveled far. The influence it exerts on a tightly-knit band of combatants implies that a knight or general of influence donned this as a charm to inspire their troops and keep them alert. Beyond what can be deduced of its power, the mystery of its origin endures. 5484 = Magran's Blessing 5485 = This fragment of a much larger shield has been re-worked to fit a bearer's arm comfortably. The surface of the mysterious metal is warm to the touch and grows hotter when tensions rise, though its searing energy is a comfort to anyone wielding it. In the heat of battle, driving the shield into an enemy's face would leave a memorable scar. 5497 = Burden 5538 = Zandethus' Dragon-Scaled Grimoire 5539 = Jernaugh's Careful Calamities 5540 = Amra 5541 = [TEMP] Amra item description. "This beast of a heavy axe was found amongst lost pirates found in the Deadfire Archipelago, that claimed to have come from another dimension when they fell through a maelstrom during a sea warfare. It was clear those men didn't have the strength required to manage such a brute weapon, so when people asked them and pointed to the axe, all they said war "Amra, Amra"." 5546 = Karabörü 5547 = [TEMP] Karabörü item description. "Made for some long forgotten warlord, Karabörü was designed with their powerful frame in mind. The slight reverse curve of its yatagan shape makes it a unique and noticeable weapon. It has no crossguard underlining its aggressive nature. Then the firest wielder eventually fell against some nightmarish beast, the sword was retired as an ornament, cowering visitors underneath its heft. As their fleeting dynasty fell to ruin, the sword was lost, making its way around Eora in the hands of many vanguard combatants, used against cavalry and even for execution. It has a savage history, the sole reminder of all its master's fell deeds." Missing 9 in recipes 804 = Purifying Flame 805 = Burning Strike 806 = Greater Fire Shield 807 = Righteous Bash 816 = Mythic 819 = Tempered Fury 820 = Riven Gore 821 = Unstable Temper 822 = Wanton Gore Missing 12 in statuseffects 587 = {0:value:percent} Chance to reduce enemy beneficial effects by {0:extravalue:duration} when Hit in Melee 588 = Gain the Aware Inspiration for {0:value:duration} whenever a nearby Ally scores a killing blow 589 = {0:value:percent} chance to interrupt with attacks from Magran's Blessing on Hit 597 = Each step will cause some of the Symbiote to break away and fall off 605 = Afflicts wielder and foe with {0:value} Resolve on Hit (max 5 stacks) 609 = Grants {0:value} Might whenever a Party Member is KO'd 626 = Chance to Terrify when attacked with Melee Weapons 631 = {0:value:percent} Chance on scoring a kill with this weapon to <link="gamedata://dc8da24a-58d7-46c9-afae-90abea279b4f">Frenzy</link> the wielder 632 = {0:value:percent} Chance on scoring a kill with this weapon to <link="gamedata://dc8da24a-58d7-46c9-afae-90abea279b4f">Frenzy</link> the wielder (Without a Deflection penalty) 633 = {0:value:percent} Chance on receiving damage to <link="gamedata://dc8da24a-58d7-46c9-afae-90abea279b4f">Frenzy</link> the wielder 634 = If the wielder's Might is {0:value:straight} or above, Critical Hits with this weapon cause {0:extravalue:percent} of base weapon damage in an area around the wielder 635 = If the wielder's Might is {0:value:straight} or above, Critical Hits with this weapon cause {0:extravalue:percent} of base weapon damage in an area around the wielder (Enemies under {0:triggervalue:straight} Health are killed instantly) OK Fair warning has been applied I'm gonna move the domain to https://perspak.com early Feb but will keep all content There are reasons behind this move which basically boil down to unifying my release schedule My friends are welcome to play (I'll set you up your own areas if you desire them) Please note that this process is messy so may take a few weeks
Phenomenum Posted August 3, 2018 Posted August 3, 2018 (edited) In russian quite a lot blank strings, but game don't use those strings at now - this is for future patch. Same situation was in patch 1.2 - a lot of blank strings in RU from 2.0 patch - but now they are all translated. Eg. EN gui.stringtable have a strings about Steam Workshop, but they don't translated into russian gui file, becose no need for this, for now. So it's nothing serious - they will be translated when needed. Edited August 3, 2018 by Phenomenum Pillars of Eternity 1 - Russian Extended Localization Pillars of Eternity 2 - Deadfire Russian Localization Fix Pillars of Eternity 2 - Deadfire Community Patch
peardox Posted August 3, 2018 Author Posted August 3, 2018 You tried this one Slack yet?... /poe missing ru Some are obviously false positives but some APPEAR to be errors No seen you in-group often recently (but I have internet issues - gotta do a router swap) OK Fair warning has been applied I'm gonna move the domain to https://perspak.com early Feb but will keep all content There are reasons behind this move which basically boil down to unifying my release schedule My friends are welcome to play (I'll set you up your own areas if you desire them) Please note that this process is messy so may take a few weeks
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