Burtron Posted July 26, 2018 Posted July 26, 2018 (edited) I made this mod immediately after my initial playthrough to help smooth the difficulty curve of the game. Basically, it was a pet whose Pet Party Effect cut back on your party's per level Accuracy/Defense scaling, which, in conjunction with some rebalancing of the flat POTD numbers, helped maintain that pre-level 12 difficulty over the course of the entire game. You can get it here: Baldur, the Difficulty-Scaling Pig-Buddy It worked well, but it also precluded the use of a different pet, which I can understand being very annoying for some people with certain builds in mind. In preparation for BoW's release, I went back to the mod and updated it to be a bit more palatable for people who really wanted a certain pet option -- Baldur now comes in ring, necklace, cape, and trinket form, in addition to his pet form. Plus, now that he's not just a pet, you're able to equip him on any of your party members in the appropriate slot, not just on the Watcher. There's been some minor number rebalancing too that should make things feel a little smoother. Edit: Also, he scales directly with Character Level now, which means you don't have to worry about balancing skills, and it makes for a much cleaner UI experience. Just wanted to throw this out there, figured there'd be at least a few people who might enjoy some added difficulty in the back half of the game for their second run. Enjoy! Edited July 27, 2018 by Burtron 3
tonpix Posted July 27, 2018 Posted July 27, 2018 Man, I'm glad you're back, I always thought the Baldur pig idea was brilliant. And now you solved the biggest drawback. Well played! 1
kilay Posted July 30, 2018 Posted July 30, 2018 Thnks for this. I will try it for sure.could i ask more info about that On the flip side, things like hangovers and drug crashes that give you skill penalties will actually give you bonuses, so be sure to keep those cleared for the intended difficulty. Why this happens? Random Reader'Plinio il Vecchio asseriva che un rimedio alla sbronza fosse quello di mangiare uova crude di gufo' I° secolo D.C. My Mods on Nexus Nexus Mods Translated to Italian Italian Localization Fix PATCH More Custom AI Conditions Enhanced UI - Afflictions and Inspirations Extended Spell TT1 Unique Items More Priest Subclasses_Ondra Hylea Abydon Channeler Cipher Subclass Are you looking for a group of modders ?Request an invite to our Slack group Do you need a mod? Fill this mod request
peardox Posted August 2, 2018 Posted August 2, 2018 He in group?@Burton pls read my sig Old and new friends would love to chat! OK Fair warning has been applied I'm gonna move the domain to https://perspak.com early Feb but will keep all content There are reasons behind this move which basically boil down to unifying my release schedule My friends are welcome to play (I'll set you up your own areas if you desire them) Please note that this process is messy so may take a few weeks
Burtron Posted August 2, 2018 Author Posted August 2, 2018 Thnks for this. I will try it for sure. could i ask more info about that On the flip side, things like hangovers and drug crashes that give you skill penalties will actually give you bonuses, so be sure to keep those cleared for the intended difficulty. Why this happens? Certain drugs and hangovers would give you negative points in skills, and Baldur used to scale by subtracting (SkillValue)*-(ScalingValue) from your Accuracy and Defenses. So, if you had 10 points in Arcana, and had a Scaling Value of (-2), Baldur would subtract 20 points from your Accuracy/Defenses (10 * -2 = -20). If you had something lower your Arcana, for instance, if you received an injury or had a drug crash/hangover that lowered your Arcana from 10 to 8, Baldur would only subtract 16 points from your Accuracy/Defenses (8 * -2 = -16). The net result of this is less of a penalty, or in other words, a bonus from being drug crashed/injured/whatever lowered your skills. He in group? @Burton pls read my sig Old and new friends would love to chat! Got your message, thanks. 1
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