Jump to content

Recommended Posts

Posted (edited)

I made this mod immediately after my initial playthrough to help smooth the difficulty curve of the game. Basically, it was a pet whose Pet Party Effect cut back on your party's per level Accuracy/Defense scaling, which, in conjunction with some rebalancing of the flat POTD numbers, helped maintain that pre-level 12 difficulty over the course of the entire game.

 

You can get it here: Baldur, the Difficulty-Scaling Pig-Buddy

 

It worked well, but it also precluded the use of a different pet, which I can understand being very annoying for some people with certain builds in mind. In preparation for BoW's release, I went back to the mod and updated it to be a bit more palatable for people who really wanted a certain pet option -- Baldur now comes in ring, necklace, cape, and trinket form, in addition to his pet form. Plus, now that he's not just a pet, you're able to equip him on any of your party members in the appropriate slot, not just on the Watcher. There's been some minor number rebalancing too that should make things feel a little smoother.

 

Edit: Also, he scales directly with Character Level now, which means you don't have to worry about balancing skills, and it makes for a much cleaner UI experience.

 

Just wanted to throw this out there, figured there'd be at least a few people who might enjoy some added difficulty in the back half of the game for their second run. Enjoy!

Edited by Burtron
  • Like 3
Posted

Man, I'm glad you're back, I always thought the Baldur pig idea was brilliant. And now you solved the biggest drawback. Well played! :)

  • Like 1
Posted

Thnks for this. I will try it for sure.
could i ask more info about that
 

On the flip side, things like hangovers and drug crashes that give you skill penalties will actually give you bonuses, so be sure to keep those cleared for the intended difficulty.

Why this happens?

Posted

He in group?

@Burton pls read my sig

 

Old and new friends would love to chat!

OK Fair warning has been applied

 

I'm gonna move the domain to https://perspak.com early Feb but will keep all content

 

There are reasons behind this move which basically boil down to unifying my release schedule

 

My friends are welcome to play (I'll set you up your own areas if you desire them)

 

Please note that this process is messy so may take a few weeks 

Posted

Thnks for this. I will try it for sure.

could i ask more info about that

 

On the flip side, things like hangovers and drug crashes that give you skill penalties will actually give you bonuses, so be sure to keep those cleared for the intended difficulty.

Why this happens?

Certain drugs and hangovers would give you negative points in skills, and Baldur used to scale by subtracting (SkillValue)*-(ScalingValue) from your Accuracy and Defenses. So, if you had 10 points in Arcana, and had a Scaling Value of (-2), Baldur would subtract 20 points from your Accuracy/Defenses (10 * -2 = -20). If you had something lower your Arcana, for instance, if you received an injury or had a drug crash/hangover that lowered your Arcana from 10 to 8, Baldur would only subtract 16 points from your Accuracy/Defenses (8 * -2 = -16). The net result of this is less of a penalty, or in other words, a bonus from being drug crashed/injured/whatever lowered your skills.

He in group?

 

@Burton pls read my sig

 

Old and new friends would love to chat!

Got your message, thanks.

  • Like 1

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
×
×
  • Create New...