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Featured Replies

Speaking of the Spellward Amulet, relative to the standard combat mechanics, how does it WORK? 

Does it add on to Deflection, Fortitude, Reflex, or Will, according to what the spell is targeting? 

Does it help AT ALL with AoE spells, or just direct attacks?  All I can find in game, on line, wiki, etc, just says +10 to "Spell Defenses".

 

 

  • Author

Wow.  NO ONE has experience / Words of Wisdom / game mechanics insight on the SpellWard Amulets ?

It used to be direct spell attacks and many other debuffs but it stopped working at some point and they never fixed it.  From what I see now it only works against Priest spells.  

Have gun will travel.

Don't know if it's bugged or not right now, but it should work vs any kind of spell - it adds 10 to your defense against it. Of course the attack should be a spell, not an ability (like dragon's breath or other creatures abilities that look like spells). 

It is bugged, was a go to item for me but at some point a patch broke it and they did not fix it.

Have gun will travel.

  • Author

Hmm.  I just today ran through several fights, including in particular Neydn and her several wizard friends that Grimda exiled from the Hall of Mysteries, which had just about convinced me that the necklace was working.  Including against wand shots.  Those guys couldn't seem to hit me worth a darn.  I proceeded to stand there and cut them all down with The Long Pain, while they were just whizzing stuff by me.

 

BTW, thanks so much for the replies. 

I had the impression that if the item worked as it seemed it should from the description, it would be fabulous. 

And I found it in a cache in the Valewood at Lvl 2 no less.

 

I'll keep an eye on it to see if I can determine if it is working in v.3.07.

(Is it possible it would have been fixed with the DF DLC?  )

What was the last version you tried it in, Torm?  Do you recall?

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