I'm using Eccea's Arcane Blaster on a Black Jacket/Ascendant, a character focused on frequently swapping weapons. This weapon has an ability called "Fractured Bullet," which says:
15% chance for shot to split, firing two projectiles; 5% to fire three projectiles
This sounds like it should apply once, at the time of firing, only to shots with Eccea's itself.
Instead, it appears to be applying permanently, not only to shots with Eccea's, but to all of my ranged weapon shots, and possibly even to my spells that don't shoot projectiles at all:
Eccea's Arcane Blaster with 4 projectiles. This is "normal behavior," although the buff is applying permanently (which it shouldn't), and it should be extremely rare to get both the 15% +1 proj and the 5% +2 proj at the same time.
Scordeo's Trophy with 4 projectiles. This is the other gun in the weapon set that has Eccea's. This shouldn't be getting bonus projectiles at all, let alone permanently.
Single cast of Amplified Wave hitting a single enemy 8 times. I'm not positive this is the same bug (can't look at what's giving spells extra hits the same you can with projectile weapons), but given that it's the same character and the same save, and another instance of too-many-hits, I'm suspicious. Ydwin, also in my party in the same playthrough, who has never equipped Eccea's, only hits each enemy once with Amplified Wave (i.e., correct behavior).
These extra hits persist through rests, reloads, restarting the game, area transition, unequipping Eccea's, etc. If you unequip a different weapon, it goes back to reporting its normal number of projectiles, but then goes right back up when reequipped. As far as I can tell it's 100% permanent.
Unfortunately, I didn't notice this was happening for quite a while (eventually I thought, "huh, is Amplified Wave really supposed to be this good?" and started digging), so my steps-to-reproduce aren't perfect. What I did was:
Equip Eccea's along with several sets worth of other 1-handed ranged weapons.
Frequently start every battle by using Penetrating Strike with Scordeo's and Eccea's, then immediately swapping to my next set of weapons to use Penetrating Strike a second time.
Start casting Cipher spells as soon as I get the Ascended buff.
Eventually notice that all my stuff was hitting too many times.
However, I don't know for sure if all of this is necessary, or if this bug will turn up on any character using Eccea's.
Pillars of Eternity v1.2.2.0033 -steam
Windows 10 Home, Version 1803, OS Build 17134.165
-----
UPDATE: It's not weapon-swapping, it's full attacks. See my later post for details.
Improved steps to reproduce:
Initiate combat by making a full attack with Eccea's Arcane Blaster and having Fractured Bullet proc
Don't make any basic attacks for the rest of the combat
Congratulations, all of your ranged attacks and spells now hit way too many times
Question
A_S00
I'm using Eccea's Arcane Blaster on a Black Jacket/Ascendant, a character focused on frequently swapping weapons. This weapon has an ability called "Fractured Bullet," which says:
This sounds like it should apply once, at the time of firing, only to shots with Eccea's itself.
Instead, it appears to be applying permanently, not only to shots with Eccea's, but to all of my ranged weapon shots, and possibly even to my spells that don't shoot projectiles at all:
Just for fun: Video!Better video demonstrations: Correct behavior (default attack), Bugged behavior (full attack)These extra hits persist through rests, reloads, restarting the game, area transition, unequipping Eccea's, etc. If you unequip a different weapon, it goes back to reporting its normal number of projectiles, but then goes right back up when reequipped. As far as I can tell it's 100% permanent.
Unfortunately, I didn't notice this was happening for quite a while (eventually I thought, "huh, is Amplified Wave really supposed to be this good?" and started digging), so my steps-to-reproduce aren't perfect. What I did was:
However, I don't know for sure if all of this is necessary, or if this bug will turn up on any character using Eccea's.
Pillars of Eternity v1.2.2.0033 -steam
Windows 10 Home, Version 1803, OS Build 17134.165
-----
UPDATE: It's not weapon-swapping, it's full attacks. See my later post for details.
Improved steps to reproduce:
- Initiate combat by making a full attack with Eccea's Arcane Blaster and having Fractured Bullet proc
- Don't make any basic attacks for the rest of the combat
- Congratulations, all of your ranged attacks and spells now hit way too many times
Edited by A_S007 answers to this question
Recommended Posts
Create an account or sign in to comment
You need to be a member in order to leave a comment
Create an account
Sign up for a new account in our community. It's easy!
Register a new accountSign in
Already have an account? Sign in here.
Sign In Now