Kohwalter Posted July 15, 2018 Share Posted July 15, 2018 This is a pack of mods that I've been releasing since May with various changes and additions to the game: https://www.nexusmods.com/pillarsofeternity2/mods/72 Some of the changes were requested by the community over the Nexus and/or here on the forums. Any new requests are welcome, so feel free to make one I will try to make it during my spare time Below are the addons/changes available at the pack. Each item can be downloaded separeted. :: RECENT ADDITIONS::(New v1.2.2) Companion Pallegina Troubadour: Added the troubadour subclass to Pallegina(New v1.2.2) Companion Aloth Evoker Sorcerer ArcaneKnight: Added Evoker subclass to the Wizard choice Changed Battlemage to Arcane Knight (Wizard + Shieldbearers) Changed Spellblade to Sorcerer (Evoker + Fury) (New v1.2.2) Companion Serafen Mindstalker Psyblade: Changed Serafen Barbarian choice for Psyblade (Soul Blade + Fighter) Changed Serafen Cipher/Barbarian choice for Mindstalker (Beguiler + Trickster) Cipher choice remains unchanged (Wild Mind) (New v1.2.2) Companion Xoti Templar: Changed Priest subclass to Eothas Changed Monk to Paladin with Shieldbearers subclass Changed Xoti's Lantern to give Zeal instead :: MAIN FEATURES ::Barbarian Carnage Rebalance: Changed the Accurate Carnage talent toprovide the following bonus:+8 Accuracy (was +5 on the originalgame)++10% Carnage Damage+15% AoEBarbarian Subclass Rebalance: Changed Berserker Frenzy to no longer HideHealth Mage Slayer can now use potions Mage Slayer spell resistence affects onlyhostile spells Mage Slayer now suffers 10% less spelldamage Casita Samelia Legacy: Fixed the deflection loss after a fight,which required to re-equip the armor Changed Intimidate scaling to be 0.35 perpoint (Patch 1.1 set this value to 0.25 and Game 1.0 had this at 0.5) Companions Armor: Modified Companion armors:Aloth: Added Arcane Extension(Updated) Eder: Added Burnished Joints and Radiant Light (+ %Damage and Healing scaling with Religion)(Updated) Serafen: Made Unique and lighter (+5 Armor / +20% Recovery), added Soul Barrier, Lithe Motion, Safety at DistanceXoti: Made Unique and added Fine, Protective Runes, Padded Underlayer, Path of Mercy, and Lesser Lay on Hands (New) Tekehu: Made Unique and added Parabolic Wave, Visual Refraction, and Oilskin(New) Night Market Amulet(Eder): Changed to trinket and added Holy Radiance ability Companion Eder Unbroken/Streetfighter: Gave Eder the following subclasses: Unbroken and StreetfighterCompanion Rekke Ghost Heart: Changed Rekke's Fighter choice to be Ranger with Ghost Heart Subclass Changed Rekke's Fighter/Monk choice to Ghost Heart/Helwalker Added Subclasses to Fighter/Barbarian choice: Devoted/Beserker Companion Ydwin Beguiler Trickster: Gave the Trickster and Beguiler Subclasses to Ydwin's Rogue and Cipher/Rogue options Pure Cipher remains unchanged Cipher Spells Rebalance: Changed Recovery and Damage values foralmost all Cipher spells Damage values similar to the first game Recovery changed to 2.0 seconds Casting Speed changed to 1.5 seconds Improved Bitting Whip from 10% to 20% Cipher Soul Blade Ranged: Soul Blade changed to Weapon range insteadof Melee On kill effects changed to trigger whenscoring a kill within 12 meters instead of melee Druid Spells Rebalance: Improved most of druid spells casting andrecovery speeds Faith and Conviction with Engagements Added +1 engagement for Faith andConviction with a scaling based on disposition (maximum of +3 engagements slots from the ability when having max dispositions) Fighter Rebalance: Changed Weapon Specialization to 15% Changed Weapon Mastery to 5% damage and+10% Attack Speed Changed Armored Grace to 50% due to howArmor Recovery is calculated and added a +1 Crush/Pierce/Slash Armor, resulting as follow: 20% -> 2%35% -> 12%55% -> 26% Changed Charge to also do a PrimaryAttack to the Target and everyone in the Path (Game Version 1.0 was Full Attack and Beta 1.1 is only a Stun) Tactical Barrage now also gives QuickInspiration Godlike Rebalance Scaling: Ashen Skin: 6 Burn Armor instead of only 2Burn Armor Battle Forged: 1 Armor +1 Armor/8 Levelsafter 1st. Damage increase to 4-8 Fire Damage, 10% Damage Scaling from Power Level instead of 5% Death Godlike: Powers now activates onBloodied instead of Near Death. Pallid Fate now gives only +2 to compensate Moon Godlike: Made Silver Tide to scalewith level (+3/Level) Improved Cast Times: Changed Casting time values:Slow: 3.5 sec (from 4.5)Very Slow: 4 sec (from 6)Item Modals: Rapid Reload (Pistol): -5Accuracy +25% Reload Speed Block (Medium Shield): Changed Recovery Penalty to be Beneficial instead (+15%) in order to make Sword+Board style more viable and competitive with Dual Wield. Half-Sword (Longsword): Changed to -8 Deflection Rapid Shot (Hunting Bow): Changed to -10 Accuracy Aimed Shot (Arquebus):+10% Damage Savage Attack (Greatsword): Changed Accuracy to -7 (from -10) and added +1 Penetration All modals now stack with everything (bonuses don't get suppressed) Monk Ranged: Changed Turning Wheel and Enervating Blows to work with Ranged Weapons as wellMonk Rooting Pain 66: Changed Rooting Pain proc rate from 33% to 66% as requestedPaladin Goldpact Knight Rebalance: Changed Gilded Enmity Armor bonus to stackwith other sources Paladin Rebalance: Reduced Zeal cost from Exhortations andsome of the other highter level abilities Increased Lay of Hands range to 6m insteadof 3m and reduced Recovery time Made Zealous Auras to stack with everything Added +1 Weapon Penetration for ExaltedFocus Kind Wayfarer Healing Flames now has a +2Health/level scaling Paladin Shieldbearers Rebalance: Gave a +1 Armor bonus when using a shield Changed Lay on Hands ability: Improved duration to 9.0 secs (from 5.0) Changed Heal value to 15 (from 20) Removed Immortality bonus from Lay on Hands(replaced with the ability below) Added a 25 damage absorption shield for 9.0on Lay on Hands that scales with level (+5 shield / 2 levels) Hands of Light now gives double the amountof Shield and Shield scaling (50 + 10 / 2 levels) Priest New Spells: Added new Healing spells at Power Levels 2,4, 5, 7: Restore Vigor:Restores 8 Health / 3.0 sec for 18 sec Restore Moderate Wounds:Restores 60 Health Restore Greater Vigor: Restores 16 Health / 3.0 sec for 24 sec Restore Critical Woulds:Restores 90 Health Buffed Minor Intercession and Light ofEothas Healing (70 and 120) Priest Spells Rebalance: Improved Priest Spells recovery and castingtimes Ranger Rebalance: Reduced Bond cost by 1 across the board Improved Thorns Damage (normal andupgraded) and now they are AoE as per Beta Patch 1.1 Improved Wounding Shot Raw damage from 20%to 40% per 3.0 sec Reduced Casting and Recovery times for PetHeals and Thorns Improved Evasive Roll and Fire duration to20 seconds Improved Concussive Shot and its upgrade byadding Penetration (Both) and Damage bonus (Upgrade only) Resilient Companion scales +1/8 Levels and+2 Health/Level Vicious Companions scales damage +5%/5Levels and +1 Penetration at level 13 Changed Marked for the Hunt to givea +10% Damage to Health for the Pet and the Ranger on each Strike Changed Pet Attack Recovery to Fast (3.0seconds) and "Attack Speed" to Fast (0.5 seconds). Changed Pet damages to: Bird: 8-12 damage with 7Penetration (Slash Damage unaltered)Bear: 18-24 with 6 Penetration(Slash/Piece) and Attack Recovery 4.5 secondsWolf: 13-19 with 6 Penetration(Slash/Piece)Other pets: 10-14 with 6 Penetration (Slash/Piece)Ranger Rebalance Spells: Lesser Insect Swarm: 3 Raw Damage / 3.0Sec and Immunity to Concentration for 30 Sec. 1.5m Radius Nature's Heal: 1.5m AoE 20 Health Points Minor Moon's Light: 8.0 Health every 3.0Sec for 12.0 Sec Writhing Tentacles: Summon 3 WrithingTentacles Explosive Arrow: +5 Acc Ranged PrimaryAttack + 1.5m Burn AoE 25-40 Damage on Impact Double Shot: Lesser version of TwinnedShot at Power Level 5 with -25% Damage Added 5 new Hunter passives (+25%damage against enemy type): Beast, Primordial, Spirit, Vessel, Wilder Added Armor Expertise (-25% Armorrecovery, +1 Crush/Slash/Pierce armor) Added Predator Strikes (InflictWeaken on Crit) Added Ranger's Recovery (Restore +1Bond on Kill) Added Ranger Stances: Swift Aim: -20% Weapon Recovery, -5Weapon Accuracy, 10% chance to recover instantly on HitVicious Aim: +10 Weapon Accuracy, +20% WeaponDamage, +1 Weapon Penetration, +20 Weapon RecoveryRanger Sharpshooter: Bonus Hit to Crit conversion when attackingtargets greater than 4m away Bonus Penetration with Ranged Weapons Reduced the deflection penalty to -5 Added a +3 Ranged Weapon Accuracy bonus Added a -3 Melee Accuracy bonus Added a +10% Ranged Weapon Damage bonus Improved the range of all ranged weapons(+20% range) Ranger Stalker: Changed distance to be 12m for bothabilities Rapid Cast Improved: Changed from 10% to 25% bonusSpear Rebalance: Gave spears increased Reach (1.3m)Rogue Rebalance: Reduced power cost by 1 across the board Added Gunner talent Rogue Riposte 60 Primary Attack: Changed Riposte to be 60% (from 30%) chance to trigger a Primary Attack (from Full Attack) as requested.Subclass Unlocked: Unlocked most of the hidden subclasses(choose to not unhide one because I believe it waas never finished) Two-Handed Weapons Rebalance: Improved all Two-Handed weapons (minusQuarterstaff) damage by 20% and added +1 Penetration. Includes Firebrand, Berath's Great Sword and other magical weapons. Improved Arquebus Base Damage to 22-28 Changed Savage Attack Modal AccuracyPenalty from -10 to -7 and added a +1 Penetration Bonus Gave Arquebus Aimed Shot a +10% DamageBonus Improved Two-Handed Style to also give a+10% Recovery bonus to all Two-handed weapons (melee and ranged) Weapon and Shield Style Rebalance: Improved Weapon and Shield Style talent to alsogive a +1 Armor bonus when using a shieldWizard Rebalance: Added 1 bonus spell per rank for specialists to compensate the lack of two schools Changed Summon Familiar duration to 300 sec (from 60) :: OPTIONAL/REQUESTED FEATURES ::Barbarian Carnage 66 (Optional): Changed Carnage damage from 33% to 66% as requested.Cipher Beguiler Annihilation (Optional) Gives the Soul Annihilation to the Beguiler class as requestedCompanion Eder Templar (Optional): Changed Eder classes to Paladin and Priest Paladin has the Kind Wayfarer Subclass Priest has the Eothas Subclass Culture and Backgrounds Unlocked (Optional): Unlocked most of the Cultures and Backgrounds Left EirGlanfath and Nassitaq out due to lack of Icon Left Midwife out due to lack of Description Could only add 17 backgrounds to each culture due to GUI restriction Difficulty Settings Path of the Damned (Optional): This conflicts with Dual Wielding Rebalance Changed Path Of The Damned modification values for those that only want more monsters with minimum stat changes: "HealthMultiplier": 1.25, (Beta 1.1 patch)"AccuracyBonus": 5, (down from 15)"DefenseBonus": 5, (down from 15)"ArmorBonus": 1, (Beta 1.1patch = 2)"PenetrationBonus": 1,(Beta 1.1 patch = 2)Dual Wielding Rebalance (Optional): This conflicts with DIfficulty Settings Path of the Damned Changed untrained Dual Wielding to provide 0% recovery bonus (down to 0% from 30%). Changed the talent to provide 40% recovery bonus to balance the untrained bonus (improved to 40% from 15%). Overall it represents a 5% nerf (from 45% to 40%) Godlike Rebalance (Optional): Changed attributes to +2 Dex and +2 Int to compensate the lack of HelmetItems Rebalance (Optional): Changed items abilitites:(Updated) Watcher Blade: Soul Charge (Updated) Effort (Fixed Raw damage bug and added new abilitites): Quickened_Blade + Double Strike Berath Bell (1/Encounter) Arcane Blaster (Improved %Chance multiple shots) (Updated) Nerians Ward: Changed the healing ability and gave Dragon Scale (Updated) Berath Cloak: Of_Health + Spell_Defense + Protective Runes (Updated) Obsidian Cloak: Rapidity + Negotiator + Stalwart Ring of Focused Flames: Renamed to Focused Elements. Now works with Fire/Frost/Elements attacks (New) Defiant Apparel: Added Ruffian + Conspirator (New) Nomad's Brigandine: Added Deft Motion (New) Lethandria's Devotion: Improved Pale Light (no more day/night cicles) and added Bastion Moon Godlike Power Level (Optional): Added a +1 Power Level passive bonus Ranger Ghost Heart (Optional): Added the Sharpshooter kit per requestRogue Trickster Assassin (Optional): Added the Assassinate passive to the Trickster as requested. From Stealth, attacks receive +4 Penetration, +25 Accuracy and +50% Critical Hit Damage. Shield Rebalance (Optional): Changed shield enchantments bonus to +3/+6/+9/+12 (original values from Beta 1.1 are: +2/+4/+6/+Trinkets (Optional): Changed some items to be Trinkets:Gauntlets_of_DisciplineMortification_BindingsSwordsmans_BracersGwyns_Bridal_GarterDrunkards_RegretElementalists_BracersEngwithan_BracersDyrwoodan_Mayoral_MedallionBone_Setters_AmuletTears_of_Saint_MakawoSisyfos_StoneProtective_Eothasian_CharmGauns_Pledge (Added a passive bonus to +2 Power Pool)Dragon_PendantElewyss_LocketCauldron_ShardCiphers_Shackle (Cipher-class only)Claim_and_RefusalWahaki_TuaEyepatch (Optional: Ruffian + Shootist):: NEW CLASS/SUBCLASS::Bard Subclass (Optional): Any suggestion is appreciated A new subclass for the Chanter Changes most of the Invocations from the Chanter Tree by giving varying types of Martial, Support, and Arcane abilities, while also adding new Passives Bards are able to cast some elemental spells (Fire, Earth, Water, Frost) Bardic Abilitites (check screenshots for further details): Inspire Hope (Healing) Inspire Prowess (Buff) Inspire Luckiness (Buff) Inspire Bravery (Buff) Inspire Heroim (Buff) Healing Melody (Healing) Crusader's Aria (Healing) Reaper's Tune (Primary Attack) Frostbrand (Primary Attack) Freezing Melody (Chant) Inspire Triumph (Chant) Shielding Melody (Primary Attack) Furious Thrust (Primary Attack) Armor Mastery (Passive) Fast Recitation (1 & 2) (Passive) Lingering Song (1 & 2) (Passive) Subclass Paladin Church Inquisitor: New subclass for the Paladin Sworn Enemy gains the upgrade "Cleansed Enmity" which suspend for 20 secs all beneficial effects from the target Favored Dispositions: Rational, Honest Negative Dispositions: Cruel, Shady 8 Link to comment Share on other sites More sharing options...
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