NocturnalTrance Posted July 10, 2018 Share Posted July 10, 2018 As the title says, I have been thinking of ways I could fix that issue, but haven't found any ways so far. I apologize in advance if this question has been answered already or is very simple to answer, but how do I create two seperate progression tables, that edit the same class, in two different mods, without them overriding each other? For my case one progression table for one of my subclasses overrides the other, making the other subclass unavailable, unless I manually disable one of the mods. It is not much of an issue to just disable one of the mods, and use the other for playing through, but I am wondering what the solution to that issue would be. "People fear, not death, but having life taken from them. Many waste the life given to them, occupying themselves with things that do not matter. When the end comes, they say they did not have time enough to spend with loved ones, to fulfill dreams, to go on adventures they only talked about... But why should you fear death if you are happy with the life you have led, if you can look back on everything and say, 'Yes, I am content. It is enough.'" ~Wynne, Dragon age Origins Link to comment Share on other sites More sharing options...
kilay Posted July 10, 2018 Share Posted July 10, 2018 (edited) Check your PM. Edited July 10, 2018 by kilay 1 Random Reader'Plinio il Vecchio asseriva che un rimedio alla sbronza fosse quello di mangiare uova crude di gufo' I° secolo D.C. My Mods on Nexus Nexus Mods Translated to Italian Italian Localization Fix PATCH More Custom AI Conditions Enhanced UI - Afflictions and Inspirations Extended Spell TT1 Unique Items More Priest Subclasses_Ondra Hylea Abydon Channeler Cipher Subclass Are you looking for a group of modders ?Request an invite to our Slack group Do you need a mod? Fill this mod request Link to comment Share on other sites More sharing options...
ydaraishy Posted July 10, 2018 Share Posted July 10, 2018 I don't know if you can use the new overriding capabilities to selectively override elements in the base progression table. Has someone tried this yet? I haven't had the time. However, if you do what I do in my Rymrgand priest mod and restrict base abilities from priests of that subclass, you need to modify the *base* progression table unlocks anyway. Depending on how clever the partial override system is, then that might work, or it might not... 1 Link to comment Share on other sites More sharing options...
NocturnalTrance Posted July 10, 2018 Author Share Posted July 10, 2018 Yea seems like the override system works in a way that it is impossible to just add stuff to a progression table. :/ shame but not really a big deal since you can make a common progression table (have one main and just copy in the new subclass auto progression stuff in with the rest) for different mods, that seems to be a way to make things compatible. 2 "People fear, not death, but having life taken from them. Many waste the life given to them, occupying themselves with things that do not matter. When the end comes, they say they did not have time enough to spend with loved ones, to fulfill dreams, to go on adventures they only talked about... But why should you fear death if you are happy with the life you have led, if you can look back on everything and say, 'Yes, I am content. It is enough.'" ~Wynne, Dragon age Origins Link to comment Share on other sites More sharing options...
GravitonGamer Posted July 10, 2018 Share Posted July 10, 2018 (edited) Yes, I encountered this problem with my wizard subclasses mod too. I was planning to keep them separate but ended up putting them all in one mod because of the progression tables. Edited July 10, 2018 by GravitonGamer 1 Link to comment Share on other sites More sharing options...
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