George_Truman Posted June 28, 2018 Share Posted June 28, 2018 (edited) The Wahai Poraga poleaxe seems to be hitting way more than it should. The picture I took is from one attack. It seems to depend on the number of targets. Edited June 28, 2018 by George_Truman Link to comment Share on other sites More sharing options...
0 Esajin Posted June 30, 2018 Share Posted June 30, 2018 (edited) The Wahai Poraga poleaxe seems to be hitting way more than it should. The picture I took is from one attack. It seems to depend on the number of targets. Video of the bug in action because it's hilarious (the first 2 minutes, the rest is boring) It looks like the weapon chains its hits with no limit until there's no available target in an AOE centered on each "bounce" Edited June 30, 2018 by Esajin Link to comment Share on other sites More sharing options...
0 dunehunter Posted July 1, 2018 Share Posted July 1, 2018 Are you a monk with Swift Flurry and heartbeat drumming? I have a similar build, monk/rogue who can chain his own attack with that pollaxe, it’s just the melee version of forstseeker atm. Link to comment Share on other sites More sharing options...
0 Esajin Posted July 1, 2018 Share Posted July 1, 2018 Are you a monk with Swift Flurry and heartbeat drumming? I have a similar build, monk/rogue who can chain his own attack with that pollaxe, it’s just the melee version of forstseeker atm. I'm a single class fighter, and I just autoattack. No need for procs or buffs or w/e. If you're surrounded, everyone dies until you're no longer surrounded. Link to comment Share on other sites More sharing options...
0 Esajin Posted July 1, 2018 Share Posted July 1, 2018 I did more testing, it seems Mob Stance enhanced the effect, by refreshing the AOE after a kill. The AOE is still crazy strong in Defender Stance, dealing enough damage to oneshot an Eoten on POTD upscaled at level 20. Link to comment Share on other sites More sharing options...
0 mosspit Posted July 2, 2018 Share Posted July 2, 2018 Let me just paste what I wrote in another post Ok so.... According to the bundle files, 1. "DebugName": "Wahai_Poraga" (1700bfb4-6ca5-4789-988c-1ad629d2965f) is the entry point of the attack, and the attack has an ExtraAttack will leads to... 2. "DebugName": "Wahai_Poraga_AoE" (8266b7fd-87ce-44ca-ab11-ca11775c8eab) which is an AoE attack which does no damage which in leads to a RandomAttackAoeComponent .... 3. "DebugName": "Wahai_Poraga_RandomAttack" (5e0495a3-a335-46e3-aad9-f7a076aa7e2d) This was previously predefined to have 2 extra attacks with the max number of attack on a single target as 1. This attack will have proper dmg values. It should be fine up to here. Problem is "Wahai_Poraga_RandomAttack" itself has an ExtraAttackID node too which leads back to "Wahai_Poraga_AoE". So basically, it creates an "closed" loop between 2 and 3. Until there are no suitable targets based on the proc conditions governing 3. You don't even need any critical procs or full attacks to create massive carnage, you just need to be surrounded. The fix is quite simple - set ExtraAttackID within 3 to 00000000-0000-0000-0000-000000000000 and the loop breaks If anyone is interested, you can try the fix from here https://github.com/mosspit/df_wahaiporaga_fix 1 Link to comment Share on other sites More sharing options...
0 jlee Posted July 2, 2018 Share Posted July 2, 2018 Hello George_Truman, We've entered an issue regarding Wahai Poraga's behavior and are currently investigating. We greatly appreciate you bringing this issue to our attention. Thanks! -Jon Link to comment Share on other sites More sharing options...
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George_Truman
The Wahai Poraga poleaxe seems to be hitting way more than it should. The picture I took is from one attack. It seems to depend on the number of targets.
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