pinata37 Posted June 26, 2018 Posted June 26, 2018 (edited) Hi all, i would just like to post some opinions and ideas for making a better immersion and roleplaying expirience. Note that all these suggestions could and should be optional if they were implemented as I can understand they are not the wishes of all players. I am speaking for the resource management needy community that enjoy games such as darkest dungeon. - First off, i would like a feauture where i can chose to show my helmet only in combat, as walking around town with a Frog Helmet just seems impractical. (like divinity:original sin) - My poor wizard character cant dress like a real wizard! The robes are ugly and there is not enough wizardy hats. His Quarterstaff is floating on his back. My wish is for the developers to revisit the quarterstaff and make it not look so damn weird on my wizards back, give me a real wizardy(Gandalf) hat, and give me more great robe designs like Xoti's robe. Xoti's robe looks great! - I would like a option to make economy management more punishing. Food should be either more expensive, harder to come by, or consumed faster(or all of the above). Ship crew should be payed more. I really want it to feel like I am an adventurer by trade and I need to fence the loot to pay the bills yo! Honestly right now economy is a joke in the game. - I want restricted stash! I want an option to only access my stash when I am on my ship or in town. It is so very very immersion breaking that my characters have transdimmensional pockets and can carry all and everything. Make it so my classy wizard don't have to salvage rusty xuantip spears and shields for a few copper. - My characters does not need sleep apparently as I go weeks on end without taking a rest. I would like my characters to get fatigued. I propose making it so you get fatigued only when spending time away from your ship as I assume I am resting when I'm on my ship. - Finally, I would like to see an actuall import/export system where I can make money doing trade. I would also like to have some sort of skill that makes me sell loot at better prices and such. Thank you so much for reading my suggestions! I would be so very grateful if any of these ideas would be taken into consideration as I know it would make mine and many other players gaming experience even better. (I would be willing to pay for the features) edit: I love this game with a great passion and I just want it to be as great as possible. Edited June 26, 2018 by pinata37 3
E.RedMark Posted June 26, 2018 Posted June 26, 2018 these goes more toward 'make my game harder !!!' and I say 'Do it for higher difficulty only ! don't touch normal and easy!!! I don't wanna suffer !' . Also...your steam link..is getting in the way , may wanna do something about that 2 I'll bet ye've got all sorts o' barmy questions! (She mimics your heroic stance) Greetin's, I have some questions... can ye tell me about this place? Who's the Lady o' Pain? I'm lookin' fer the magic Girdle of Swank Iron, have ye seen it? Do ye know where a portal ta the 2,817th Plane o' the Abyss might be? Do ye know where the Holy Flamin' Frost-Brand Gronk-Slayin' Vorpal Hammer o' Woundin' an' Returnin' an' Shootin'-Lightnin'-Out-Yer-Bum is? Elderly Hive Dweller
pinata37 Posted June 26, 2018 Author Posted June 26, 2018 these goes more toward 'make my game harder !!!' and I say 'Do it for higher difficulty only ! don't touch normal and easy!!! I don't wanna suffer !' . Also...your steam link..is getting in the way , may wanna do something about that These are not wishes to make combat more difficult or anything. They are mainly wishes to make the game more immersive. I can set the game on path of the damned all I want, but I still wont have the feeling my character is a living breathing person to put it at the extreme. Thank you for feedback though! 1
Abel Posted June 26, 2018 Posted June 26, 2018 (edited) It is so very very immersion breaking that my characters have transdimmensional pockets and can carry all and everything. Finally found a friend here . I agree to your post, and especially agree to the bit i quoted. That's why i suggested the stash should have some in-game lore and an actual implementation in the game world. I would add some things, although i did not play the game yet, i've read a lot of things in these forums. Once again, it's from an immersion, roleplay pespective. -In game implementation of crafting. Make crafting an actual thing in the game world. Not just some UI. -Create some incentive to rest. Not for healing purposes. Adding a fatigue mechanic would be great in my opinion. -Do not allow auto-healing. Healing should require spells, potions, or non-magical means of some sort. Go see a healer of some kind, or use party abilities in AND outside of combat. For convenience purposes, allow an option to auto cast healing spells outside of combat for people too lazy to do it themselves. -Stash has already been mentioned. -I would personaly like special ammunitions to come back. Stack of 100 would be ok (compared to 40 in BG). I consider special ammunitions to be at the same time fun, and implying some kind of resource management i love in RPGs. -Help dungeon crawling to make sense. I want to feel endangered while exploring a dungeon. I don't want to rest inside it. I don't want for my spells to be back after every fights, or to be healed automatically. -Get rid of the injury system. If a character is knocked down, it's perma death, unless you can cast some resurrect spell. Even doing it would imply some downside for the caster. I think the way restauration spells worked in IE games was fine (caster tired after casting the spell). No perma debuff for downed character as it would only ask for reloading. -Well, obviously, i would repeat it here but... get rid of this 09%%£¨% !!! Might attribute. Can't even say how much i hate it. -Allow me to prepare my party before adventuring. Check potions. Check ammunitions. Check food. Check resting stuff. Check limited-use items. All ok? well... Now let's take a deep breathe in and... go! -Make combat significant. Even trash mobs should have their importance. If there is an auto heal, or a way to rest spam, these trash mobs will become just boring. They can make sense only if they have some kind of effect on the general state of the party, implying that depending on how well this trash encounter was handled, the next will be easier or harder. In short they should ahve long term importance in resource management. Which is impossible with the way things are designed in Pillars 2 right now. -Characters should not be able to rest again after a whole night sleep. Hard to sleep again and again if you're not tired, right? Add the same thing that was in Fallout2: an option to WAIT for XX hours. -Don't put dragons in the game, unless our characters are lvl 25. Dragons should not be made so casual. -Don't reward only ****. Give perks as a reward not only for evil feats, but for good, too. Pillars 1 only rewarded the **** (Gift from the Machine, the Pit) -Makes NPCs like commoners and guards more reactive when a battle happen near them. Not just acting like nothing was happening at all. -Develop melee classes so that their abilities reflect better their increased talents in actual swordmanship and combat proficiencies, instead of Diablo III's moves. The better they handle their weapons, the better they can overcome their opponent. It should be more about skill. -Allow more self buffs for priests, or even druids. I want to play a war priest. One that plunge into the fray with his faith as a weapon. Priests should not be only about party buffs. There should be some ways to specialize in either self combat buff, healing, or party support. May be some more, but that's all i can come up with right now. Edited June 26, 2018 by Abel 1
pinata37 Posted June 26, 2018 Author Posted June 26, 2018 It is so very very immersion breaking that my characters have transdimmensional pockets and can carry all and everything. -Help dungeon crawling to make sense. I want to feel endangered while exploring a dungeon. I don't want to rest inside it. I don't want for my spells to be back after every fights, or to be healed automatically. -Make combat significant. Even trash mobs should have their importance. If there is an auto heal, or a way to rest spam, these trash mobs will become just boring. They can make sense only if they have some kind of effect on the general state of the party, implying that depending on how well this trash encounter was handled, the next will be easier or harder. In short they should ahve long term importance in resource management. Which is impossible with the way things are designed in Pillars 2 right now. I agree with most of these, especially the two I quoted. However I must say I do think the Injury system Is a step in the right direction in general. I do not like characters dying when their HP hits 0. Tbh I prefer the Health and Endurance system of PoE1.
handsomenat Posted June 26, 2018 Posted June 26, 2018 There was already a discussion about wizard robes on this forum and it looks like we might get some new models in future DLCs. I like the idea of implementing the need to sleep in some way. Helmets in combat only would be also a cool feature. And I want higher wages for the crew, maybe it could be modded. I'm not sure how I feel about health and endurance no longer being there. I think it felt a little more realistic than auto-heal after a fight. 2
E.RedMark Posted June 26, 2018 Posted June 26, 2018 these goes more toward 'make my game harder !!!' and I say 'Do it for higher difficulty only ! don't touch normal and easy!!! I don't wanna suffer !' . Also...your steam link..is getting in the way , may wanna do something about that These are not wishes to make combat more difficult or anything. They are mainly wishes to make the game more immersive. I can set the game on path of the damned all I want, but I still wont have the feeling my character is a living breathing person to put it at the extreme. Thank you for feedback though! ah..but see here , what you call 'immersion' can be a 'pain in the ass ' for someone else . And no , just because someone find it boring or a chore..doesn't mean they don't like immersion . For exemple , in Skyrim . I always get mods that add a little things like 'footprint in the snow' or 'sit and eat ' or 'see yourself sleep' , or 'pet your mount' . These are ALL immersive cose these are stuff in real life do exist . Homewhever , if I add the mod 'eat , sleep , and get Hypotermia ' ...it become a chore for me . I,m not saying it is NOT immersive..I'm saying some peoples love that danger and that addition . Yes it's realistic . The difference is how far one like that realistic aspect pushed in their games . for exemple , little to expansive food ? only sleep in certain area ? Gotta walk ALL the way to X to change party ? for me thats a pain in the ass and It would make me hate the game . Hence why , making it optional would be better . 1 I'll bet ye've got all sorts o' barmy questions! (She mimics your heroic stance) Greetin's, I have some questions... can ye tell me about this place? Who's the Lady o' Pain? I'm lookin' fer the magic Girdle of Swank Iron, have ye seen it? Do ye know where a portal ta the 2,817th Plane o' the Abyss might be? Do ye know where the Holy Flamin' Frost-Brand Gronk-Slayin' Vorpal Hammer o' Woundin' an' Returnin' an' Shootin'-Lightnin'-Out-Yer-Bum is? Elderly Hive Dweller
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