FluxWing Posted June 24, 2018 Posted June 24, 2018 (edited) I just threw together this example image from a screenshot. My suggestion is simply that it might help players if something like this exist in-game: NOTE: The spells that have no "defense icon" in their top-left corner, either is a buff/summon or always hits. The purpose of this chart is to helps me decide for instance: Get a better understanding of the limitations of the Wizard specialization choices. What are you opting out of when you pick a certain school? I found it was very difficult to determining which spells you loose at glance.After looking below I feel like I could live without Enchanting and Conjuration. That is great there is a school that gives up just those two,Illutionist.Oh, but wait. Illusion doesn't have a 7th or 9th level spell. So, that was what Josh was referring to in one of the update videos. Not all summoned weapons target deflection, perhaps my Battle Mage should pick up both staves. What spells should I pick at level up?Should I pick the 2nd level spell that causes blind when you already have the 1st level spell Chill Fog.Oh, one targets the opponent's Fortitude while the other targets Will. What do you all say, wouldn't you like to see similar tool in game, or are you all making your own spread sheets, or keep it all in your head? (In the future I might throw together something similar to all the Grimoires and what they cover in the tree, so you can make a Wizard multi-class that relies less on spells picked up during the level-up screen and thus leaves more room for abilities the other class.) Edited August 10, 2018 by FluxWing 9
mant2si Posted June 24, 2018 Posted June 24, 2018 wow, this look really good :D Solo PotD builds: The Glanfathan Soul Hunter (Neutral seer. Dominate and manipulate your enemies), Harbinger of Doom (Dark shaman. Burn and sacrifice, yourself and enemies for Skaen sake)
knownastherat Posted June 24, 2018 Posted June 24, 2018 I would say it's beyond my understanding why it's not in the game. Well done FluxWing. 1
InsaneCommander Posted June 24, 2018 Posted June 24, 2018 (edited) This is really good and mandatory to the game imo. But it would be even better if you swapped the Transmutation and Enchanting columns so that the schools follow their order. What I mean is: if you consider that the last one (it would be Transmutation) is beside the first one (Illusion), then you would easily know which schools are forbidden for the subclasses, because you'd only be able to choose the adjacent columns. Edit: something like this (but with the proper quality as seen above of course): Edited June 24, 2018 by InsaneCommander 3
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