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Posted (edited)

Seems that in some cases the quickest path to a location cannot be calculated. This happens more often when multiple characters and/or enemies are moving together. Sometimes walking in circles around eachother indefinitely. Becomes annoying with a lot of enemies because they trigger unnecessary disengagement attacks. Causing you to lose a fight by no fault of your own.

Edited by AeonsLegend

3 answers to this question

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Posted

I've noticed another bug. Also weird. Whenever a character is interrupted during a spell or ability they may just move oddly forward towards that enemy (killing themselves in the process) This happens with AI disabled.

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Posted

Hi AeonsLegend,

 

Thanks for the post! If you are seeing specific instances of pathing in scenes, would you please get a vid or screenshot? We have all these bugs logged inidividually so our area guys can fix the pathing.

 

If it is combat, The bug of them constantly circling on enemy, for instance, is logged. It is a big issued wed like to resolve, but is problematic for how or combat implementation works. Hopefully we can get something soon!

 

best,

 

-Caleb

I like big bugs and I cannot lie...

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