2. there'll be a "zzchunk" sound effect of everything being drawn in, on loop. it'll keep playing this well after the implosion charge wears off. in fact, it'll keep playing it even if you quick load the game in the same area. i'm guessing some "play sound effect" scripting thing is globally enabled and never turned off. the only solution is to quit the game entirely and return.
Question
thelee
To reproduce:
1. throw an implosion charge.
2. there'll be a "zzchunk" sound effect of everything being drawn in, on loop. it'll keep playing this well after the implosion charge wears off. in fact, it'll keep playing it even if you quick load the game in the same area. i'm guessing some "play sound effect" scripting thing is globally enabled and never turned off. the only solution is to quit the game entirely and return.
here's a dropbox link to a save and output_log where one character has an implosion charge. just throw it wherever, and then reload the game: https://www.dropbox.com/sh/5etl8s4sba29lfw/AACmhmk1g8scNrJYJCmj07R_a?dl=0
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