mammasaura Posted June 17, 2018 Share Posted June 17, 2018 (edited) Hi,I'm trying to modify how some spell/abilities works, and in particular there're effects that try to be applied after a first successful throw.For example "Dazing Shout":Foe AoE:18-30 | Accuracy vs. FortitudeIf successful: Shaken, Dazed for 20.0 sec | Accuracy vs. WillIn this case the second throw on "Will" is done only after the success of the first throw on "Fortitude".This is ruled by the following fields in the dazing shout line of the attack.gamedatabundle:"StatusEffectsIDs": ["...Shaken ID...","...Dazed ID..."], for the 2 conditions. "DefendedBy": "Fortitude","AfflictionsDefendedBy": "Will", I think these 2 lines control the "If successful" behavior I would like to maintain the two throws without the necessity to pass the first throw. A possible way is to make "None" the "AfflictionSDefendedBy" field, but in this way the status effects will have the same throw of the attack, something not reasonable. I think that another workaround is to add an "ExtraAttackID" with the same radius, no damage, same status effect and the "Will" throw. But in this way the two attack ranges indicators will overlap creating a not so pleasant visual indicator. Is there a way to: 1) maintain the two different throws meanwhile getting rid of the "If successful" conditional? 2) hide one of the attack range indicator? Thank you Edited June 17, 2018 by mammasaura Link to comment Share on other sites More sharing options...
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