Justkill Posted June 11, 2018 Posted June 11, 2018 Hey I've just recently started playing pillars of eternity,but I'm no stranger to the infinity engine games,I know what to do and how to position generally. I'm having 2 issues mainly though: 1. I really don't know what talents and abilities I should be building on my party,I only really need to find some links to up to date builds on all classes,cheat sheets maybe? Also what should my party consist of,right now I have: Rogue,Fighter,Paladin,Priest,Druid,Cipher How good is that?Do i need more supports,damage,tankiness? What's good in the latest version of the game? 2.And lastly I'm following this build here for my PC rogue: https://forums.obsidian.net/topic/79744-tcs-rogue-dw-sabre-4-shot-thaos-1-bs-1- cs/ I have roughly the same items as the guide suggests,roughly the same talents and abilities as well,and my rogue can't even 4 shot an adragan lmao... Any help would be really appreciated,I'll try to find a way to upload my save too since it's too big for the forum to upload...thanks in advance! P.S. I'm playing on hard difficulty on the latest version of the game.Telling me what's good in the game would also greatly help me.
Wolken3156 Posted June 14, 2018 Posted June 14, 2018 (edited) 2.And lastly I'm following this build here for my PC rogue: https://forums.obsid...t-thaos-1-bs-1- cs/ I have roughly the same items as the guide suggests,roughly the same talents and abilities as well,and my rogue can't even 4 shot an adragan lmao... That build is very outdated, considering it makes no mention of Bittercut and even dumps PER; which back then only affected Deflection. PER affects accuracy now so dumping it is a very bad idea. I'd either leave it at base 10 or pump points into it to increase your chances to crit. INT is still a dump stat for most part. Deep Wounds in fact, benefits from low INT so pumping that down gives you a lot of points to work with in the other attributes. P.S. I'm playing on hard difficulty on the latest version of the game.Telling me what's good in the game would also greatly help me.Hard is pretty easy in all honesty. You can run any party comp and clear it. Edited June 14, 2018 by Wolken3156
Boeroer Posted June 14, 2018 Posted June 14, 2018 (edited) Deep Wounds does not benefit from low INT. The opposite is true. What would profit from low INT is wounding - so basically using Drawn in Spring, Tidefall, Acuan Giamas or Persistence. But since Deep Wounds gets reapplied with every hit and only prolongs the duration then (and does not stack damage like wounding) it doesn't matter much if you INT is low as long as you keep hitting the same single foe repeatedly. Low PER on an offensive rogue is indeed a bad idea. It not only lowers your accuracy but also leads to less interrupts on the enemy - those can be lifesavers for a dual wielding rogue who stands toe-to-toe with a single enemy. Edited June 14, 2018 by Boeroer Deadfire Community Patch: Nexus Mods
daeranilen Posted June 15, 2018 Posted June 15, 2018 A good thing to keep in mind with PoE is that while stats do matter, your equipment, your fight prep, and your buffs matter much, much more than your base stats. Make sure you're taking full advantage of rest bonuses, food, traps, etc. As far as how to build your party... I find it's helpful to think about the party in terms of tasks. Straightforward example: The typical task of your party fighter is to lock down the maximum number of enemies and hold them in place for as long as possible. Any choice you make that makes your fighter better at accomplishing that task is a good choice for that fighter, even if it doesn't maximize damage. The primary task of your rogue is to activate sneak attack as much as possible. This requires you to flank your opponents and to continuously apply conditions that will activate your sneak attack (and when you get it later, your deathblows, which require two conditions at the same time). So when you're picking abilities, ask yourself: How will this help me proc sneak attack? Also, a suggestion: Bump up your INT to make conditions last longer so you can get more out of each ability use and keep your damage up during long fights. Alternately, take the White March expansion's Persistent Distraction passive, because then you automatically apply a second condition when you move into flanking position. Your second task is to crit as much as possible. Take Dirty Fighting and Vicious Fighting to bump up your crit chance, but know that this is mostly done through equipment choices. I recommend browsing the wiki's lists of unique weapons, armor, and accessories to get a better sense of what your options are and when you can get them. Also, take Deep Wounds. I'm astonished it's not in that build's ability list. Anything that goes straight to health damage is worth taking imo. And skip Deep Pockets. You don't need Deep Pockets if you aren't soloing. Your party comp is fine -- there really isn't a wrong way to build your party in PoE. I'd swap Cipher for a summoning Chanter because I like the constant healing and the periodic meatwall/extra damage, but that's me.
Zoso der Goldene Posted June 15, 2018 Posted June 15, 2018 And skip Deep Pockets. You don't need Deep Pockets if you aren't soloing. I would argue that you don't need Deep Pockets ever, even when soloing on an Ultimate run. I can't remember ever having used more then 2 or three slots. Even if you argue you don't know what you're going to need and should best be prepared, I had scrolls of Moonwell and figurines in there - and that's it. Done with Moon Godlike Wizard
Zoso der Goldene Posted June 15, 2018 Posted June 15, 2018 A good thing to keep in mind with PoE is that while stats do matter, your equipment, your fight prep, and your buffs matter much, much more than your base stats. Make sure you're taking full advantage of rest bonuses, food, traps, etc. As far as how to build your party... I find it's helpful to think about the party in terms of tasks. Straightforward example: The typical task of your party fighter is to lock down the maximum number of enemies and hold them in place for as long as possible. Any choice you make that makes your fighter better at accomplishing that task is a good choice for that fighter, even if it doesn't maximize damage. The primary task of your rogue is to activate sneak attack as much as possible. This requires you to flank your opponents and to continuously apply conditions that will activate your sneak attack (and when you get it later, your deathblows, which require two conditions at the same time). So when you're picking abilities, ask yourself: How will this help me proc sneak attack? Also, a suggestion: Bump up your INT to make conditions last longer so you can get more out of each ability use and keep your damage up during long fights. Alternately, take the White March expansion's Persistent Distraction passive, because then you automatically apply a second condition when you move into flanking position. Your second task is to crit as much as possible. Take Dirty Fighting and Vicious Fighting to bump up your crit chance, but know that this is mostly done through equipment choices. I recommend browsing the wiki's lists of unique weapons, armor, and accessories to get a better sense of what your options are and when you can get them. Also, take Deep Wounds. I'm astonished it's not in that build's ability list. Anything that goes straight to health damage is worth taking imo. And skip Deep Pockets. You don't need Deep Pockets if you aren't soloing. Your party comp is fine -- there really isn't a wrong way to build your party in PoE. I'd swap Cipher for a summoning Chanter because I like the constant healing and the periodic meatwall/extra damage, but that's me. Especially on PotD, it helps to look at the tasks of the other companions in the group and look for synergies. A good example would be Curse of the Blackened Sight, Phantom Foes, or Eyestrike and a Rogue's Sneak Attack/Deathblows. As an extension of that idea, try to avoid tactics that contradict each other to a degree, e.g. locking down enemies with two tanks, casting Chill Fog on them and then sending in the melee Rogue is maybe not the brightest idea if that means you're going to be hit by your own Chill Fog a lot . Basically think about how the team works together. Done with Moon Godlike Wizard
daeranilen Posted June 15, 2018 Posted June 15, 2018 And skip Deep Pockets. You don't need Deep Pockets if you aren't soloing. I would argue that you don't need Deep Pockets ever, even when soloing on an Ultimate run. I can't remember ever having used more then 2 or three slots. Even if you argue you don't know what you're going to need and should best be prepared, I had scrolls of Moonwell and figurines in there - and that's it. Do you think that's class dependent? I'm about midway through an Ultimate run with a solo fighter, and I have a hard time imagining getting through some of the fights I've done without having figurines, scrolls, and potions. Although I suppose I don't have great gear at the moment, and I didn't have to do those fights as soon as I have...
Zoso der Goldene Posted June 16, 2018 Posted June 16, 2018 And skip Deep Pockets. You don't need Deep Pockets if you aren't soloing. I would argue that you don't need Deep Pockets ever, even when soloing on an Ultimate run. I can't remember ever having used more then 2 or three slots. Even if you argue you don't know what you're going to need and should best be prepared, I had scrolls of Moonwell and figurines in there - and that's it. Do you think that's class dependent? I'm about midway through an Ultimate run with a solo fighter, and I have a hard time imagining getting through some of the fights I've done without having figurines, scrolls, and potions. Although I suppose I don't have great gear at the moment, and I didn't have to do those fights as soon as I have... Yes, class plays a role here, My Ultimate experience is mainly with Wizard, Chanter, and Rogue, and with the latter, I would say it's likely you need more than 4 quick items, as opposed to the other two. The only fight I absolutely needed a figurine to guarantee success was the Caed Nua hall. Sold everything including Gaun's Share and my armor up front to Heodan (he pays 5 times normal normal price) to be able to afford Adra Animat. Race is also important. If you're not a Moon Goodlike, chances are you're going to rely on potions or scrolls for healing to some extent. 1 Done with Moon Godlike Wizard
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