Verde Posted June 4, 2018 Posted June 4, 2018 I remember reading in previews that the world felt more alive. Sure there a more people walking around and conversing, but in 50 hrs not much has changed. Spoilers Mirke and the Deadlight pirates are still saying the same thing after I killed Ben. The Barletto family still has no one at the helm after the matron was taking away by guards. I let slaves lose from Crookspur...for what? They still have countless ships running slaves. And Serafan didn't even comment the entire quest! I feel like PoE 2 regresses slightly in this area. I can only imagine how had it would be to code all the different variables to quests, but when a quest ends, rarely doesn't anything change. Am I crazy or missing something?!
Wormerine Posted June 4, 2018 Posted June 4, 2018 I didnt notice much difference between previews and actual game.Tis true that game isn't terribly reactive - or rather: all reactivity is handcrafted, so while it is impressive when it is happening, sometimes it doesn't when it should, or some areas are completely static. I see the world map as the biggest offender - I think it could use some systemic systemsm which would reinforce choices/relationships you have forge, but it is a static enviroment with predetermined amount of ships. Deadfire gives me a Witcher3 feel, with it feeling great while it last but as I move forward it becomes more and more empty. I think in Deadfire it is more apparent and easier for the illusion to get dispelled.
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