Cyrus_Blackfeather Posted June 3, 2018 Posted June 3, 2018 So, after a lot of waffling about builds and stuff, I wanted to share what I'm planning on running as soon as 1.1 goes live to hear your guys' thoughts on it. This character is intended to be a MT Watcher, dealing out respectable damage while weathering some of the harder hits from powerful enemies, with the right armor of course. With that in mind, I have two ideas for class combinations and would like to hear opinions on them. The stats will remain the same. Stats: Human/Deadfire/Aristocrat Active Skill Focus: Alchemy Passive Skill Focus: Insight/Streetwise or Intimidate 16 Might (14+2) 10 Con (9+1) and 10% Max Health 16 Dex (15+1) 18 Perception ( 10 Intellect 10 Resolve (9+1) Gift of the Machine bonus and sacrificing Durance to the Blood Pool both factored in. I may sacrifice Devil of Caroc for extra penetration instead I intend to play this character as either a Brawler (Fighter/Shattered Pillar) or a Bleak Walker/Shattered Pillar. I can see positives and negatives for both options. Right now I'm leaning toward Brawler because it gives more flexibility in how I want to roleplay my character. I wanted to share the build with you guys and get some solid feedback on the state of Fighter right now. In the wake of the beta, I've seen a lot of talk being thrown around about how Fighter and Monk are both completely useless/garbage tier now, but by that logic, every class is garbage tier. Fighter still seems to offer a lot of useful traits when multiclassing with a melee Striker. Basically, what I'm wanting is an honest assessment of where Fighter/Monk are right now - without any sort of reactionary nonsense. Is it as bad as going from God tier to absolute garbage or are they both still very good options just not completely game breaking?
TheMetaphysician Posted June 3, 2018 Posted June 3, 2018 (edited) Fighter still seems awesome to me, especially as a multiclass. Disciplined Strikes by itself is really good, the fighter stances are still good (and you actually have a reason to switch among them now), penetrating strike is really good for only 1 discipline. And Disciplined Strikes pairs well with the self-buffs of the monk. Oh, and armored grace. Paladin's Deep Faith was nerfed. I have + 13 to my defenses now, when pre-patch I had +21. Some of that is the slower accumulation of dispositions (because of the fix), but I doubt I'll get above +15. Edited June 3, 2018 by TheMetaphysician
Jmerc Posted June 3, 2018 Posted June 3, 2018 Im playing through POTD as a Sage and its been no problem so far, so I can tell you the Monk end of things is still good. Fighter I really can't say as I didnt play it much before patch. Maybe if you want a martial class with no restrictions on rp, consider barbarian or rogue, they didn't get touched and both multi well with Monk. If its strictly between Fighter or Pally, I think Pally is prolly better but I doubt you'll feel too terrible about picking Fighter either.
Frog Man Posted June 4, 2018 Posted June 4, 2018 Playing a helwalker and he’s wrecking the back line with lightning strikes and stunning blow. Monks are still beasts
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