So I decided to try some alternate paths in Fort Deadlight to solve the Blow the Man Down quest, and while sneaking around in the Fort Deadlight dungeon I discovered that I can pickpocket the horn that the Pirate Guards sound when they get upset at you or you decide to attack them.
Great! Consequence free killing! Err... That is, I can deal with them before they sound the alarm.
Except... The Pirate Guard still uses their horn to sound an alarm even though I stole it from them already.
To replicate this, have a stealthy character sneak up to the Pirate Guard and swipe their horn.
Then get out of Sneak Mode and engage them in conversation and chose the [Attack] conversation option. The guard will then sound the alarm even though they have nothing to sound it with.
I made a savefile and have attached it to the top of this post. It is set with a stealthy character just outside of the guard's vision cone/hearing circle. Follow the steps above to replicate the bug.
======
As a side point, the whole level will become hostile if a guard becomes hostile, even if you kill them before they can sound an alarm. This may or may not be a bug, but it seems a little odd that all of the guards become hostile even if they aren't alerted to an intruder.
Question
Zap Gun For Hire
Guard Can Sound Alarm WIthout Horn.zip
So I decided to try some alternate paths in Fort Deadlight to solve the Blow the Man Down quest, and while sneaking around in the Fort Deadlight dungeon I discovered that I can pickpocket the horn that the Pirate Guards sound when they get upset at you or you decide to attack them.
Great! Consequence free killing! Err... That is, I can deal with them before they sound the alarm.
Except... The Pirate Guard still uses their horn to sound an alarm even though I stole it from them already.
To replicate this, have a stealthy character sneak up to the Pirate Guard and swipe their horn.
Then get out of Sneak Mode and engage them in conversation and chose the [Attack] conversation option. The guard will then sound the alarm even though they have nothing to sound it with.
I made a savefile and have attached it to the top of this post. It is set with a stealthy character just outside of the guard's vision cone/hearing circle. Follow the steps above to replicate the bug.
======
As a side point, the whole level will become hostile if a guard becomes hostile, even if you kill them before they can sound an alarm. This may or may not be a bug, but it seems a little odd that all of the guards become hostile even if they aren't alerted to an intruder.
Edited by Zap Gun For Hire5 answers to this question
Recommended Posts
Create an account or sign in to comment
You need to be a member in order to leave a comment
Create an account
Sign up for a new account in our community. It's easy!
Register a new accountSign in
Already have an account? Sign in here.
Sign In Now