So I decided to try some alternate paths in Fort Deadlight to solve the Blow the Man Down quest, and while sneaking around in the Fort Deadlight dungeon I discovered that I can pickpocket the horn that the Pirate Guards sound when they get upset at you or you decide to attack them.
Great! Consequence free killing! Err... That is, I can deal with them before they sound the alarm.
Except... The Pirate Guard still uses their horn to sound an alarm even though I stole it from them already.
To replicate this, have a stealthy character sneak up to the Pirate Guard and swipe their horn.
Then get out of Sneak Mode and engage them in conversation and chose the [Attack] conversation option. The guard will then sound the alarm even though they have nothing to sound it with.
I made a savefile and have attached it to the top of this post. It is set with a stealthy character just outside of the guard's vision cone/hearing circle. Follow the steps above to replicate the bug.
======
As a side point, the whole level will become hostile if a guard becomes hostile, even if you kill them before they can sound an alarm. This may or may not be a bug, but it seems a little odd that all of the guards become hostile even if they aren't alerted to an intruder.
Question
Zap Gun For Hire
Guard Can Sound Alarm WIthout Horn.zip
So I decided to try some alternate paths in Fort Deadlight to solve the Blow the Man Down quest, and while sneaking around in the Fort Deadlight dungeon I discovered that I can pickpocket the horn that the Pirate Guards sound when they get upset at you or you decide to attack them.
Great! Consequence free killing! Err... That is, I can deal with them before they sound the alarm.
Except... The Pirate Guard still uses their horn to sound an alarm even though I stole it from them already.
To replicate this, have a stealthy character sneak up to the Pirate Guard and swipe their horn.
Then get out of Sneak Mode and engage them in conversation and chose the [Attack] conversation option. The guard will then sound the alarm even though they have nothing to sound it with.
I made a savefile and have attached it to the top of this post. It is set with a stealthy character just outside of the guard's vision cone/hearing circle. Follow the steps above to replicate the bug.
======
As a side point, the whole level will become hostile if a guard becomes hostile, even if you kill them before they can sound an alarm. This may or may not be a bug, but it seems a little odd that all of the guards become hostile even if they aren't alerted to an intruder.
Edited by Zap Gun For HireLink to comment
Share on other sites
5 answers to this question
Recommended Posts
Create an account or sign in to comment
You need to be a member in order to leave a comment
Create an account
Sign up for a new account in our community. It's easy!
Register a new accountSign in
Already have an account? Sign in here.
Sign In Now