hero18 Posted May 29, 2018 Share Posted May 29, 2018 (edited) hello, I'm trying to create a mod for a passive skill of fire godlike battle forge, for dmg to scale up with the characters level, so the race ability is not useless after lvl 3. I changed some values in the abilities.gamedatabundle the in particular damage adjustment from 1.05 to 1.5 and max lvl to 20, but that does not have any affect, so I went to into the attacks.gamedatabundle found the Battle_Forged_Melee and adjusted the minimum and maximum values, however this appears to be static change, It does not scale up when gaining new level. does anybody know how to enable passive abilities like battle forged to automatically lvl up with the character lvl? Edited May 29, 2018 by hero18 Link to comment Share on other sites More sharing options...
Lamppost in Winter Posted May 30, 2018 Share Posted May 30, 2018 Open statuseffects.gamedatabundle. Look for "Battle_Forged_SE_AttackOnMeleeHit" and "Battle_Forged_SE_ArmorRating". In both of those sections there should be a subsection labelled "Power level scaling". Try adjusting the "ValueAdjustment" and setting "UseCharacterLevel" to "true". I haven't edited this passive in particular or used character level scaling but I have had success making other passives scale with PL, so let me know if it works. Link to comment Share on other sites More sharing options...
hero18 Posted May 31, 2018 Author Share Posted May 31, 2018 Thank you for the replay, I have tried your suggestions but changing these values does not make any difference. it it kind of strange to me that there are so many adjustments to one skill in 3 different tables. attack.gamedatabundle(min-max dmg), statuseffect.gamedatabundle(PowerLevelScaling) and abilities.gamedatabundle(PowerLevelScaling) Interesting thing i have found is when i go to abilities and I add ID from attack table to the Battle_Forged, the skill does display in a tool tip attack dmg scaling up(as it should). but it seem like it is an active skill now not a passive, with recovery time and penetration rating, and there is an extra static base dmg as well not quite sure why is this happening apparently I cannot post image here It would help you understand of what i mean Link to comment Share on other sites More sharing options...
Firen Posted June 10, 2018 Share Posted June 10, 2018 Does the passive ability of the moon god like ( the healing AoE ) scales with level or power level ? If it does, could you try to use the same "coding" or "phrasing" to make the battle forge passive scale ? I have no idea whatsoever of how the modding works, but I have though of this overnight. It may be worth a try. I hope it helps. Link to comment Share on other sites More sharing options...
Kohwalter Posted June 10, 2018 Share Posted June 10, 2018 You also need to change this line from "false" to "true" inside the "PowerLevelScaling" "UseCharacterLevel": "false", Link to comment Share on other sites More sharing options...
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