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A group of issues, all either introduced with the most recent patch & hotfix, or which were in the launch version on Steam and persist post-patch. Win 7 64 bit, 8gb RAM, GTX 660 video Thanks in advance! New glitches: Roderic's Hold -- Unable to reproduce (will try some things later and upload a save if I can trigger it again) but I have screenshots - Went through hold, entering via climbing vines in NW corner. Killed many of the enemy groups in there except Roderick's group and mercs near the front doors. Wore priest robes to bypass floor full of priests (and loot it clean - possibly WIA, but wearing the robes allows looting of every container on that floor safely). When I went to the front door area (both inside and outside), enemies were red as usual, but most of them simply stayed put, and made no attempt to fight me even if I had attacked them; affected melee enemies would not even move to my position. Once it began, this behavior carried over to other areas of the Hold where I had not yet killed all of the enemies. Stronghold - "bad" visitor shows up, has an escort assigned. After save & load, his effect on stats is no longer shown on his status screen, though the penalties are still in effect Pet names sometimes doubled (one on top of the other, with an Endurance meter) -- only happens in combat Old glitches still in there: Books with really really tiny text titles at default font size -- Increasing size fixes those but makes many others oversized Not all Stronghold updates show up (esp building completed messages) (no screenies because...well...^_^:>) Stronghold messages queue hotkey (on the left) shows a number even though there is nothing on the list Stronghold messages -- Sometimes "Recall" will change to "Assign" even when an ally is already assigned to a Stronghold mini-quest Item names sometimes blank in shops -- scrolling the item off of the screen and then back on, or exiting and re-entering shop usually fixes this All screenshots may be found here, named to suit: http://www.mediafire.com/folder/y0qwc94mub9nv/set_01
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Be it rumor dispensers or loot drop-off points (or even just a "trade" button attached to some NPC or other", I think merchants and shops could stand to get some attention and personality. While I guess there won't be any "not buying x" types of deals you could have different things be worth different prices to people? There could be some rules, traits or themes certain shops have, not even necessarily affecting the player, like a sign in front telling you to wipe your boots on the doormat before entering. Interesting shops like Sorcerous sundries, Lucky Aello's Discount Store and Adventurer's Mart come to mind. There could be some advertisement going on for the bigger shops, like the criers in the BG line. Or the merchants could just be shouting at you when you pass their booth. Going from there, merchants could have some comments on the stuff they're selling, beyond just "my goods are awesome". Perhaps when you click on the fancy flaming hammer you could get a line or two about where the merchant got it or how he it can shatter a dragon's claw. There was a shop with something like this in PS:T I believe? Same thing could be applied after you buy it instead. Or when you talk to him the first time he points you to the items that he wants to sell the most. Maybe in a different shop they try to push on you that overpriced golden adventurer gear. How about some "scams", too. I'm sure you've seen some telecommercials with plenty of half truths and distractions to "technically not trick you" into buying stuff. Conversely it's possible that the dented worn mace you bought for cheap turns out to be a fairly good wand or something. Some merchants could be into good customer service and offering discounts and deals for frequent partons. I think stuff like this would improve the feeling of connection of the world and the economy, even without such extensive consequences as the iron shortage in BG.