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Showing results for tags 'plants'.
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After it was revealed that we are getting a community gardens area having carnivorous plants there would be really cool like venus flytraps having to maybe walk accros them and into their mouths trying not to trigger them or maybe getting a planting system and growing them yourself to defend your base for later raids having pitcher plants would also be cool you could carefully climb inside them and get dead bug parts or getting their scent to attract bugs or getting their acid in a cantina and making arrows from it or acid rounds for the turrets maybe it would be good for the axl weak spot and drosera plants that are sticky and catch bugs would be cool also being to attract their stickyness for arrows or rounds or maybe having to lure a boss in the gardens to them or bugs to get materials thanks for reading
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After it was revealed that we are getting a community gardens area having carnivorous plants there would be really cool like venus flytraps having to maybe walk accros them and into their mouths trying not to trigger them or maybe getting a planting system and growing them yourself to defend your base for later raids having pitcher plants would also be cool you could carefully climb inside them and get dead bug parts or getting their scent to attract bugs or getting their acid in a cantina and making arrows from it or acid rounds for the turrets maybe it would be good for the axl weak spot and drosera plants that are sticky and catch bugs would be cool also being to attract their stickyness for arrows or rounds or maybe having to lure a boss in the gardens to them or bugs to get materials thanks for reading
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So this is coming out next week and nobody told me? http://www.youtube.com/watch?v=lXjQCJ7MK3s
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I love planting in games like "Grounded" and "Grounded 2." Thank you for giving me the pleasure of planting! Will there be a composter where all sorts of items are turned into fertilizer? Is there a plan for different fertilizers (e.g., growth accelerators already exist, yield bonuses, crop mutation probability already exist, and breeding bonuses for more seeds)? Would moss be plantable? Could you make a filter for a bottle out of it to turn dirty water into drinkable water?
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Something I wouldn't mind seeing in the future is a stronger connection between your Survival/Alchemy skills and the collection of useful plants. Right now I just constantly click on anything glowy in the hope that some day it might prove useful. But wouldn't it be more meaningful if those plants would only become clickable in the first place if you had the necessary Survival skill rank to identify them? Maybe have a little effect go off when I notice a plant worth collecting so it catches your eye. It would at least make the chore a little more interesting, and provide a little reward if you pass back through a cleared area.