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Found 4 results

  1. Cannot Empower the skill added by console, Is it a bug? Also, is it possible to “sort” the skills in quick cast menu? (in alphabetical order / custom ?) Thx !
  2. The talent "Great Soul" and a specific pet you get from one of the most difficult fights of the game (no spoil) give max empower uses. What is the point of these though? Aren't they useless? Shouldn't they be max empowers that can be used in a fight for these end-game bonuses to be useful?
  3. Well met, Adventurers! As we mentioned in an earlier post, pricing changes are coming to our store. Why did we decide to make these changes? Several reasons: first, and most importantly, we got feedback from our players (both directly through comments and through watching what is and is not actually being bought), about what items they wanted to see at what pricing. We listened to these comments and made changes we think make sense, while still making business sense for the product. Second, as you know, we recently added new content to the game and will be adding more in the future, and this new pricing system works better with the new content. It doesn’t make any sense to charge more for a bundle, for example, than it costs to purchase the items in that bundle individually. Hopefully, you will agree that the new pricing system is much more logical and equitable. Chests are now a bit easier to get with in-game gold, and just about everything else that had been purchasable with real-world money has been made cheaper, bundled together in a single-priced package, or both. For those of you who already own some or all of the content that has undergone a price change you will not lose your content. Nothing will change, you can keep right on smashing goblins and seeking treasure cards as you did. This change only affects future purchases. The full list of price changes is below. If you have any questions or feedback for us, please talk to us on our official forums. And now to take down the Runelords!
  4. One of the interesting parts of choosing a party is the mix of per-encounter focused characters vs per-rest focused characters. Cyper vs Wizard is the most obvious example. What I'm really worried about is that this part of mechanical differentiation between characters is watered down by giving all characters lots of per-encounter abilities and then using Empower. I want to have characters where I debate whether to use up my per-rest combat resources, and ones where I don't care particularly much about it. I don't want every character to feel the same that way. I really hope that Cyphers are stronger than Wizards when you aren't using your Empower, and that Wizards are stronger than Cypers when you are.
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