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Showing results for tags 'dump stats'.
I'm a huge fan of this project and unfortunately discovered it after Kickstarter was finished. The games that inspired the creation of this game are among my favorites. I'm a 40 year old professional senior designer with game design experience, and I'm not asking how I can sneak into the beta or anything I do not deserve. Based on things I'm seeing in beta videos and designer/developer videos, I have some concerns that hopefully the team may consider? 1 - I thought I saw that there was no fight experience, just quest experience. With exploration and leveling up games like this, a
So, as stated in the "Known Issues" post they are looking for ways to make Resolve and Perception more useful. I figured we could brain storm to come up with some ideas to assist the Devs in this regard. Currently, they aren't useless, but they are far less useful than the other four stats. This is of course from a Combat Perspective, and the solutions need to come from a Combat angle. Adding more dialogue options or scripted interactions won't fix this, and will create other issues. Something akin to PST where people get a certain amount of Cha, Wis, and Int to get all the dialgogue opti