I would like to see a more explicit effect of skills in dialog making during the game, better than in Planescape for example.
When i have to choose dialogue options i would like to see more options according to my intelligence, wisdom, charisma and even strength (intimidation), or even, to make many role playing skills very useful such (examples from D&D and AD&D):
1. Knowledge, Local History (Ancient History)
2. Knowledge, Occult/Arcana
3. Wilderness Lore
4. Intimitade
5. Diplomacy
And in help of those that english is a secondary language, a parenthesis indicating the nature of your answer would be awesome, example:
1. (Rude)
2. (Polite)
3. (Sarcastic)
4. (Moronic)
5. (Lie)
6. (Sad)
7. (Happy)
***
What do you think?