Hey there folks. I've been waiting the whole time just keeping my head buried and avoiding all of the information along the way to get a true surprise when tomorrow morning hits and I can play. However, I am curious about the Monk class, as it's an interesting take on a new way to utilize melee combatants. For those of you who were part of the Backer Beta phase, maybe someone can give me some input here.
I am getting the feel that Con is only good with a class with high base scaling of Health, as Might also boosts similar attributes but adds to damage as well. So Might > Con is what I am getting out of the two of those. Adding in Deflection and DR as ways to mitigate damage and being struck, this seems logical. Yet, the Monk relies on getting hit to power his abilities. So for folks who have played as Monks, would the assumption that you want to pump Might first, then Con to stack your Health/Endurance as your goal will be to accumulate damage in order to power your Wounds/class abilities be correct? Further, if so, where else would attribute points go to ideally? Resolve for resistances to Interrupts and Deflection so you can avoid some hits too along with the Will boost? I understand from reading some posts here that the Manual and the Wiki are outdated, so coming to folks with in game experience for information rather than those. Would be nice to just read the materials out there and know what is going on, but if they are wrong, leaves me in a pinch to make an informed decision when I start up a game tomorrow. Thanks!