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Showing results for tags 'Proficiency'.
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So in the original Pillars i remember that all specializations work on soulbound weapons. so for instance you could use two weapon proficiency on a twohanded weapon to add 20% attack speed. I wanted to do the same thing with Lord Darryn's Voulge on my ravager. Do soulbound weapons still interact with proficiency this way? Im trying to make a resolve crit ravager build with shattered pillar.
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- Lord Darryns Voulge
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I'm a little disappointed, no offense of course : Regarding the Glorious comeback of Weapon Proficiency, when they annouunced it, I was really exited & looked forward to it. In addition to that, I was LOGICALLY expecting the Traditional System of "Ranks" within it. Instead, you get to choose a weapon, & there you go, you're an Expert... I was really expecting to Evolve all my Characters, From : Novice = Shooting at my own testicle while aiming at a Ennemy with my Gun. To GrandMaster = Where I get to accurately aim at an Ennemy Testicle. (Sorry, I had to find something to illustrate my point... ) I find it overwhelming that at Level 5 (Only Lvl 5 !), I'm already proficient in 3 Categories of Weapons / Shields / Etc... What should we expect for Level 20 ? EACH Character of the party, Proficient in 12+ Categories ? With 12+ Modals ? It makes no sense at all to me, I really don't dig that... Aside from the fact that probably no one, will switch between all these Modals over the course of One Single Fight... When I think about weapon proficiency, I expect to choose One / Two Weapons, Three would be the Absolute Maximum, & even then, I don't think I'd want three... I wanna choose something that fit the Playstyle I'm aiming at, with a particular Character, Specialize him, Stick to it & get Better at it. If I made a mistake, or want to change over the course of the Game : Inn > Respec > Happy.
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- Proficiency
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