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  1. Greedings, i was thinking of some kind of active party (combat, 5 members) and non-active party (conversations, reactivity, banter, no size limit) system. Maybe attaching companion's content (dialogues, banters, etc) to invisible objects? if that makes sense I make just one complete play throug...
  2. Hello Project Eternity, As this game is being designed to echo classics like Baldur's Gate, it should be safe to speculate about ways to make those games better - thereby making Project Eternity better, should these improvements be realized in game. Something that always bothered me in the...
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