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Showing results for tags 'Consumable'.
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Life savers would be a good implementation idea for a new elemental, it could offer synergy with mosquito beaks for life steal or could be a whole new element used in creating regen consumables or items and or life steal consumables or in game items such as life steal wands and health regeneration wands that solely use stamina or some resource to slowly create a health trickle while actively using item. Using the traditional life saver candy for implementation, could be a fruits type or something so it differs from being technically a mint. Like cherry life savers (more pinkish not to be confused with spicy coloration) or valentines hearts if it conflicts too much with mint.
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- lifesavers
- consumable
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I have been extensively testing the Combat Radial Menu (Right Trigger) in regards to using "Quick Items" to consume food items to buff your character prior to entering battles and came to the conclusion that it does not work the majority of the time (worked only roughly 10%-25% of time during my testing). I made a video where it only worked for Eder exactly 25% of the time (worked on poultry, but failed on meat, beer, and milk): https://twitter.com/Blackdeath_mage/status/904753602484473857 Note: Workaround (as shown near the end of the video)= using food items from the Character Inventory (Left Trigger) works 100% of the time. I hope the Devs fix this ASAP on PS4 since this is a pretty severe glitch due to the frequent nature in which it occurs.