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Showing results for tags 'AD&D'.
http://www.bleedingcool.com/2014/03/28/iconic-dd-artist-david-a-trampier-1954-2014/ Bleeding Cool is reporting AD&D and Wormy artist David Trampier has passed away. A lot of the "cool" factor to me on the old AD&D 1st edition was the cool art, and Trampier's art was always distinctive - as was his work for Dungeon magazine.
After a somewhat long layoff from tabletop gaming, I started to get that itch to play again after I stumbled on to a lot of OSR (Old-school Revival) blogs and material sort of by accident. After diving in, man I've really want to put together a game of weird fantasy, free booting and swords and sorcery (basically gaming based on a mishmash of influences including: Lovecraft, Robert E. Howard, Jack Vance, Fritz Lieber and Micheal Moorc o ck's books). Not to disparage anyone who likes WotC's vision of D&D, but the OSR stuff has been so compelling not just because 3.x D&D (and especially
Hey everybody I am SO hyped to discover that Obsidian are working on a new rpg especially one that ISN'T first person which leads me to wonder...just why did isometric 3D rpgs fall out of vogue? Darklands, Wasteland, Ultima, Dungeon Seige, Fallout, Planetscape: Torment all had one thing in common; they were isometric. I suppose you could argue that as technology improved it was a natural progression to move to first person; however, I disagree, why weren't the advances in technology applied to isometric 3D? This article indicates that the genre is back in a big way, so why exactl
Do we have any information on the spell system? One of the things most intrinsic to the old Infinitey Engine games is the (2.5 ed ad&d) spell system. The depth and variation was really well implemented, and while not always balanced, I would sincerly hope that Obsidian is considering something of similar depth and breadth for Project Eternity. Sawyer, anyone, can you give us any info? Let me talk for a minute about what i mean when i say depth and breadth. The depth of the spell system in old IE games was a reflection of the 2.5 ed rules. Multiple resist types, save types, dura