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Found 4 results

  1. Description: In battle, my main character which is a level 3 Moon Godlike Chanter, refuses to automatically use summon invocations regardless of AI setting and having enough chants saved up. His AI is set to Summoner, per rest is checked even though it's probably not applicable, and attack mode is set to Defensive. I have also tested with per rest toggled off, and attack mode set to Aggressive. I have both of the level 1 summon invocations (skeletons and phantom), and I can cast them manually even though the AI has never once attempted to do so. I'm running 3.03 version of the game through Steam, both White March DLCs and the pre-order pig. No mods or tweaks. Fresh first-time install. I haven't yet tested to see if the AI settings are broken for other classes/abilities/spells, as I am new to the game (despite pre-ordering). But I have read similar reports about non Chanter classes and the AI not using some spells/abilities like it should, so I assume this might be more than just a Chanter problem? Either way, all the forced microing is weighing on me, and the AI is not doing what the text in the AI window says it should be doing. Steps to Reproduce the Issue: Enter any battle, let the AI control the character, and let the character save up 3 chants. It will never use an invocation/summon on it's own. I've included my savegame, and there is an enemy just north of my party, through a door. Go in there with my main character and let the AI fight the Shadow solo. Important Files: Savegames Included in Savegame.zip System Specs Screenshots Included in Savegame.zip Edit: Oops, guess you probably know about this bug already. After posting this, found that old 2.0 post about PC Chanters AI not being able to use summons, but other characters can. Guessing this is that bug, or something similar. Fingers crossed this gets noticed and fixed. Savegame.zip
  2. Guest
    Hey guys/gals, Patch 3.03 is now live. A full change list will be released shortly. Thanks to everyone who participated in the Beta and wrote up bugs, it really helped us out a lot. Love you nerds (well.. maybe not 'love', but at least 'like, like') - Sking
  3. Guest
    3.03 Beta Update 'On Hit' weapon procs now function correctly. Fixed multiple issues with companions auto-level up (thanks Hamskii). Fixed an issue where characters would stay invisible when using Cape of the Master Mystic. Added a missing hatchet (thanks nem0).
  4. Guest
    The 3.03 patch is now available for Beta. Be wary while playing in Beta, bugs may be present (back up your saves.) Slap hands -Sking Full Patch Notes found here (Forum Link)

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