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About Mechanos

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    All things computers.
  1. I have an update regarding this post, and I've also updated the thread in links to (once my posts get approved). I found a workaround that fixes PC Chanter AI Summoning. Unequip your pet slot, and the AI will start summoning correctly. I assume this means both are reading from the same variable, and changing either to use a different variable would fix things? Patch worthy?
  2. Wow. Ok, sorry for the double post, but I thought this deserved it's own. I found a workaround that fixes the summoning issues with Chanters. After an uncomfortable dentist visit, I got to thinking.. why is it that PC Chanters are bugged but other party members aren't? What's different? Then it came to me.. the pet slot. So I tested it by simply placing the Inn dog I had equipped into my normal inventory freeing up the pet slot, then entered a battle. Sure enough, suddenly my character is casting summons no problem. Both the Phantom and the Skeletons, randomly chosen between the 2. Apparently the game confuses your equipped pet with having a summoned ally already, so it skips all summoning invocations indefinitely, waiting for your "pet" to time out and unsummon. This also means a fix might not be so difficult right? Simply change the variable the pet slot interacts with so that summons no longer try to read from the same variable, or vice versa?
  3. Here's hoping this suggestion isn't too late. I would really like to see Party AI involving spell/ability usage fixed. Many spells and abilities are unuseable to the party AI. Example, PC Chanters with Summoning AI enabled will not use any summon Invocations ever. From what I've read, multiple classes have these AI bugs and have been around a long time (2.0 and older, probably from when AI was added). Considering enemies and occaisionally non PC characters can use the spells and abilities correctly, one would hope this wouldn't be too difficult a fix or add? It would definitely increase playability greatly.
  4. Description: In battle, my main character which is a level 3 Moon Godlike Chanter, refuses to automatically use summon invocations regardless of AI setting and having enough chants saved up. His AI is set to Summoner, per rest is checked even though it's probably not applicable, and attack mode is set to Defensive. I have also tested with per rest toggled off, and attack mode set to Aggressive. I have both of the level 1 summon invocations (skeletons and phantom), and I can cast them manually even though the AI has never once attempted to do so. I'm running 3.03 version of the game through Steam, both White March DLCs and the pre-order pig. No mods or tweaks. Fresh first-time install. I haven't yet tested to see if the AI settings are broken for other classes/abilities/spells, as I am new to the game (despite pre-ordering). But I have read similar reports about non Chanter classes and the AI not using some spells/abilities like it should, so I assume this might be more than just a Chanter problem? Either way, all the forced microing is weighing on me, and the AI is not doing what the text in the AI window says it should be doing. Steps to Reproduce the Issue: Enter any battle, let the AI control the character, and let the character save up 3 chants. It will never use an invocation/summon on it's own. I've included my savegame, and there is an enemy just north of my party, through a door. Go in there with my main character and let the AI fight the Shadow solo. Important Files: Savegames Included in Savegame.zip System Specs Screenshots Included in Savegame.zip Edit: Oops, guess you probably know about this bug already. After posting this, found that old 2.0 post about PC Chanters AI not being able to use summons, but other characters can. Guessing this is that bug, or something similar. Fingers crossed this gets noticed and fixed. Savegame.zip
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