Description:
In battle, my main character which is a level 3 Moon Godlike Chanter, refuses to automatically use summon invocations regardless of AI setting and having enough chants saved up. His AI is set to Summoner, per rest is checked even though it's probably not applicable, and attack mode is set to Defensive. I have also tested with per rest toggled off, and attack mode set to Aggressive. I have both of the level 1 summon invocations (skeletons and phantom), and I can cast them manually even though the AI has never once attempted to do so.
I'm running 3.03 version of the game through Steam, both White March DLCs and the pre-order pig. No mods or tweaks. Fresh first-time install.
I haven't yet tested to see if the AI settings are broken for other classes/abilities/spells, as I am new to the game (despite pre-ordering). But I have read similar reports about non Chanter classes and the AI not using some spells/abilities like it should, so I assume this might be more than just a Chanter problem? Either way, all the forced microing is weighing on me, and the AI is not doing what the text in the AI window says it should be doing.
Steps to Reproduce the Issue:
Enter any battle, let the AI control the character, and let the character save up 3 chants. It will never use an invocation/summon on it's own. I've included my savegame, and there is an enemy just north of my party, through a door. Go in there with my main character and let the AI fight the Shadow solo.
Important Files:
Savegames
Included in Savegame.zip
System Specs
Screenshots
Included in Savegame.zip
Edit: Oops, guess you probably know about this bug already. After posting this, found that old 2.0 post about PC Chanters AI not being able to use summons, but other characters can. Guessing this is that bug, or something similar. Fingers crossed this gets noticed and fixed.
Savegame.zip