Everything posted by Vandervecken
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Help triggering a Mutiny? - not working after hours of sailing
Vandervecken replied to Vandervecken's topic in Pillars of Eternity II: Deadfire General Discussion (NO SPOILERS)I finally got my mutiny, and I think I figured out something. You have to wait until after the first murder. So you should have enough crew on the ship to allow for one murder and to kill the murderer, and still have a minimum complement.
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[BUG in v1.22] Concelhaut's Draining Touch doesn't profit from Spirit of Decay
Vandervecken replied to Boeroer's topic in Pillars of Eternity II: Deadfire Technical Support (Spoiler Warning!)You can put this in by adding a file in your override with the following code: { "GameDataObjects": [ { "$type": "Game.GameData.GenericAbilityGameData, Assembly-CSharp", "DebugName": "Concelhauts_Draining_Touch", "ID": "05085c58-119f-49d7-8bc0-ccf138650e44", "Components": [ { "$type": "Game.GameData.GenericAbilityComponent, Assembly-CSharp", "KeywordsIDs": [ "ab88e534-596e-4f40-b54e-9dd8b2cab983", "92121659-013a-42d7-9ee7-7eb05fe34a63", "56895011-1aab-4413-827b-51a126c04555" ] } ] }, { "$type": "Game.GameData.GenericAbilityGameData, Assembly-CSharp", "DebugName": "Concelhauts_Draining_Touch_Summon", "ID": "d12f67f6-ee85-4e4e-a774-7e91281d1822", "Components": [ { "$type": "Game.GameData.GenericAbilityComponent, Assembly-CSharp", "KeywordsIDs": [ "ab88e534-596e-4f40-b54e-9dd8b2cab983", "92121659-013a-42d7-9ee7-7eb05fe34a63", "56895011-1aab-4413-827b-51a126c04555" ] } ] }, { "$type": "Game.GameData.AttackMeleeGameData, Assembly-CSharp", "DebugName": "Concelhauts_Draining_Touch_Melee", "ID": "7127e790-06c5-4976-88bc-c107a7dcd48e", "Components": [ { "$type": "Game.GameData.AttackBaseComponent, Assembly-CSharp", "KeywordsIDs": [ "ab88e534-596e-4f40-b54e-9dd8b2cab983", "92121659-013a-42d7-9ee7-7eb05fe34a63", "56895011-1aab-4413-827b-51a126c04555" ] } ] } ] }
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[1.1.1] Concelhaut's Draining Touch doesn't benefit from Spirit of Decay
Vandervecken replied to AndreaColombo's topic in Pillars of Eternity II: Deadfire Technical Support (Spoiler Warning!)You can put this in by adding a file in your override with the following code: { "GameDataObjects": [ { "$type": "Game.GameData.GenericAbilityGameData, Assembly-CSharp", "DebugName": "Concelhauts_Draining_Touch", "ID": "05085c58-119f-49d7-8bc0-ccf138650e44", "Components": [ { "$type": "Game.GameData.GenericAbilityComponent, Assembly-CSharp", "KeywordsIDs": [ "ab88e534-596e-4f40-b54e-9dd8b2cab983", "92121659-013a-42d7-9ee7-7eb05fe34a63", "56895011-1aab-4413-827b-51a126c04555" ] } ] }, { "$type": "Game.GameData.GenericAbilityGameData, Assembly-CSharp", "DebugName": "Concelhauts_Draining_Touch_Summon", "ID": "d12f67f6-ee85-4e4e-a774-7e91281d1822", "Components": [ { "$type": "Game.GameData.GenericAbilityComponent, Assembly-CSharp", "KeywordsIDs": [ "ab88e534-596e-4f40-b54e-9dd8b2cab983", "92121659-013a-42d7-9ee7-7eb05fe34a63", "56895011-1aab-4413-827b-51a126c04555" ] } ] }, { "$type": "Game.GameData.AttackMeleeGameData, Assembly-CSharp", "DebugName": "Concelhauts_Draining_Touch_Melee", "ID": "7127e790-06c5-4976-88bc-c107a7dcd48e", "Components": [ { "$type": "Game.GameData.AttackBaseComponent, Assembly-CSharp", "KeywordsIDs": [ "ab88e534-596e-4f40-b54e-9dd8b2cab983", "92121659-013a-42d7-9ee7-7eb05fe34a63", "56895011-1aab-4413-827b-51a126c04555" ] } ] } ] }
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Help triggering a Mutiny? - not working after hours of sailing
Vandervecken replied to Vandervecken's topic in Pillars of Eternity II: Deadfire General Discussion (NO SPOILERS)That's a super interesting idea. I haven't advanced the main story since arriving in Neketaka. I'll do it and report back. Any suggestion how far I should go? Finish Hasongo?
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Help triggering a Mutiny? - not working after hours of sailing
Vandervecken replied to Vandervecken's topic in Pillars of Eternity II: Deadfire General Discussion (NO SPOILERS)I read through that post, and have incorporated its suggestions:. Still no luck.
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Help triggering a Mutiny? - not working after hours of sailing
This is a cross-post with Reddit here: https://www.reddit.com/r/projecteternity/comments/i37c8j/help_triggering_a_mutiny_not_working_after_hours/ So, I've been sailing around for hours trying to trigger a mutiny. I get the same set of events over and over, and no mutiny. Here are the details: 1) I am at or below 11 morale. Usually 1 morale. 2) No food or drink or wages 3) I'm in the original Sloop, and I have 5 crew on board (I hear you have to be minimally crewed at least). I have tried moving them between positions. 4) I have tried some food, no food, pay, no pay. 5) The events I get regularly are: "sickness", "silverfish", "fist fights" and "cannibalism" but no mutiny! I get these events with such regularity that I feel like I must be doing something wrong. 6) I have not taken the Infamous Past Berath's Blessing 7) I'm in the mid-game. Did a bunch of quests on Neketaka, now around Level 11. First bout of extended sailing. I'm playing on PotD, Deadfire 5.0. I have sailed back and forth for literally hours. I've been through dozens upon dozens of scripted events. Which leads me to believe there's some missing condition. Help please? Thanks, Vandervecken
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How do I customize a starting deck for Rise of the Runelords?
Vandervecken replied to Vandervecken's topic in Pathfinder Adventures: Technical Support (Spoiler Warning!)Thank you!
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Bug Report: Game enters stuck state
This is on Windows 7, latest version from Steam: Start a new Rise of the Runelords campaign Create a character and add it to the party. Get to the World Map. Click Manage Decks Click the Back Button Click Settings cogwheel Click Main Menu Expect: Go to Main Menu Actual: Nothing happens. No button clicks of any kind work. Program must be closed from the operating system.
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How do I customize a starting deck for Rise of the Runelords?
Vandervecken replied to Vandervecken's topic in Pathfinder Adventures: Technical Support (Spoiler Warning!)Thanks for answering. I am on the Android version. I hit Start, select Rise of the Runelords, create a new party with 1 new character, and entered the world map. I clicked on the Manage Deck button on the bottom *left*, which takes me to the standard Deck Management screen, where I have access to only the cards in my deck and the cards in my Stash. I don't see anywhere where I can access the complete set of Basic cards.
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Fails to launch on SurfaceBook Pro
Hi there, Pathfinder Adventures is failing to launch for me from Steam on a Windows 10 Surface Book Pro. The message I get says: Failed to initialize Direct3D. Make sure you have at least DirectX 9.0c installed, have drivers for your graphics card and have not disabled 3D acceleration in display settings. InitializeEngineGraphics failed I don't see how to attach a file in this forum interface, but I have a DxDiag.txt, and it shows that Direct3D is enabled, and I'm on DirectX 12.
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How do I customize a starting deck for Rise of the Runelords?
I can't figure out how to customize the starting deck when I create a new character. There is a deck icon when I select the character but it seems to be a view-only interaction.
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Copy-editing the Book of the Hunt
It's "tenet of", not "tenant to". A tenant is someone who pays rent. A tenet is a principle or belief.
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People arriving and leaving the Stronghold before I've had a chance to take action
Vandervecken replied to Vandervecken's topic in Pillars of Eternity: Technical Support (Spoiler Warning!)Seems like it would be an easy fix. For every hour of travel check to see if something happens. Then queue all things that happen to happen when you arrive at your destination.
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People arriving and leaving the Stronghold before I've had a chance to take action
Hi there, I am playing on the latest patch and I sometimes during travel get messages that a visitor has arrived at my stronghold and then a visitor has left my stronghold. The gap between those messages is 24 hours of game time, but since my travel was >24 hours, they happen without my ability to intervene. Is this intended, or a bug? Thanks, Michael