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gogocactus

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Posts posted by gogocactus

  1.  

     

    I think we should stop talking about how difficult the game "objectively" is. It is annoying and might sound insulting to some.

    Each person has their own way of playing games. Just because you felt it was easy it doesen't mean it was. It was easy just to you. Others might find it difficult. I, myself, found it just about fine on normal. Thats why there are options and difficulty levels. More options is always good for any game.

    If the majority of the playerbase finds the 'normal' difficulty of normal difficulty, and 'easy' difficulty to be easy, then those modes are, not objectively in the scientific sense, but as objectively as you can get (I would say, objectively for humanity studies standards) normal and easy.

     

    Thus, saying the game on easy difficulty mode is 'easy' would for the majority of people be a factually true statement. And for me, that makes it very unreasonable when certain people who still find the game difficult to be insulted when other people claim that the game is objectively easy. In this case, wouldn't anyone with a small bit of self reflexivity be able to realise that the problems they face with the game on issue mode do not arise by the game being too hard, but are also caused by the fact that they have a lower than average skill with playing games?

     

    The point I'm trying to make is that in your line of reasoning, you can never make objective statements about a game's difficulty. And if you extend that line of thinking, that statement could go for anything in the field of human culture, because none of our norms and standards are based on anything but systems of human thoughts and are not grounded in nature. But I also think it's a very nihilist way of reasoning. We don't need to feel apologetic for upholding certain standards that are the norm in a given culture. Otherwise, you would in principle not be able to pass judgment on anyone for any behavior anymore whatsoever, because anyone can feel offended about anything going against his or her own personal standards.

     

    Apart from that, I suppose people are just worried that this story mode will have cost the devs much time and resources and might have detracted from the content of the game and expansion pack. But like you said, if this makes the game more accessible to more people, without it arguably detracting from the quality for other players (at least by leaving the other options intact), that's also nice.

    Then how would a game have to be for you to consider it to be difficult to you? Bearing in mind this is a RTwP crpg.

    I'm really happy with the options PoE provides as it is actually. I considered my first playthrough on 'hard mode' before 2.0 to be normal for me, offering a small challenge and providing for a very fluent playthrough. On that difficulty, I didn't have to think much about combat encounters and neither did I have to reload. PotD on 2.0 with trial of iron enabled is more to my personal taste, as I enjoy a (very) difficult game with a high chance of dying and with having to replay certain pieces. As it forces me to think about how to approach certain encounters, I derive more pleasure from progressing in the game and eventually finishing it.

     

    I'm not sure if that answers your question. But if it doesn't, feel free to ask for a better explanation :).

  2. I think we should stop talking about how difficult the game "objectively" is. It is annoying and might sound insulting to some.

    Each person has their own way of playing games. Just because you felt it was easy it doesen't mean it was. It was easy just to you. Others might find it difficult. I, myself, found it just about fine on normal. Thats why there are options and difficulty levels. More options is always good for any game.

    If the majority of the playerbase finds the 'normal' difficulty of normal difficulty, and 'easy' difficulty to be easy, then those modes are, not objectively in the scientific sense, but as objectively as you can get (I would say, objectively for humanity studies standards) normal and easy.

     

    Thus, saying the game on easy difficulty mode is 'easy' would for the majority of people be a factually true statement. And for me, that makes it very unreasonable when certain people who still find the game difficult to be insulted when other people claim that the game is objectively easy. In this case, wouldn't anyone with a small bit of self reflexivity be able to realise that the problems they face with the game on issue mode do not arise by the game being too hard, but are also caused by the fact that they have a lower than average skill with playing games?

     

    The point I'm trying to make is that in your line of reasoning, you can never make objective statements about a game's difficulty. And if you extend that line of thinking, that statement could go for anything in the field of human culture, because none of our norms and standards are based on anything but systems of human thoughts and are not grounded in nature. But I also think it's a very nihilist way of reasoning. We don't need to feel apologetic for upholding certain standards that are the norm in a given culture. Otherwise, you would in principle not be able to pass judgment on anyone for any behavior anymore whatsoever, because anyone can feel offended about anything going against his or her own personal standards.

     

    Apart from that, I suppose people are just worried that this story mode will have cost the devs much time and resources and might have detracted from the content of the game and expansion pack. But like you said, if this makes the game more accessible to more people, without it arguably detracting from the quality for other players (at least by leaving the other options intact), that's also nice.

  3.  

     

    Why do you write thousands of words on multiple sites about a game you hate, haven't finished and no longer play?

    Why not? Personally, I enjoy reading them.
    Same here. He is one of the few people with an expert grasp of the mechanics of the game, making constructive points about the things he would like to see improved. Moreover, he is totally right about the fact that combat gameplay as it is is monotonous and quickly devolves into using the same strategy over and over again.

     

    That said, can we just get back on topic. While I enjoy reading Sensuki 's posts, talking about him gets stale.

    • Like 1
  4. Considering you bought the DVD version, installed it through DVD and patched it through steam, have you tried deinstalling the game and then doing a full install through steam only?

     

    Considering Obsidian have a special website page with patches for the DVD version, it might be that there is a discrepancy between game files of the DVD and steam version causing your problems. It's just a guess though.

     

    Also, you paid 30$ and are asking for a 45$ refund?...

  5. I do love MMORPG's as well, and have fully played through:

     

    1) Dark Age of Camelot

    2) Warhammer Online

    3) Final Fantasy Online

    4) Star Wars The Old Republic

     

    One thing I can say is that I did enjoy the single player questing (lore) from most of these RPG's. So if you also enjoyed them, then games like PoE will give you much more entertainment since the storyline is much more invovled and rich. In contrast, storyline and lore in MMORPG's tends to get monotonous and only serves to help characters level up more quickly or gain a certain item, which helps in PvP or group PvE raids.

    Dark Age of Camelot... Gosh, how I miss those days.

  6. Path of the Damned. I just finished the game on hard with a cipher and restarted with a barbarian on Path of the Damned. I'm currently running a party with two front-line paladins, a back line barbarian with a reach weapon and a priest, wizard and chanter and I have to say, the extra challenge makes it way more fun than hard. Path of the Damned really makes you think about tactics, spell use, use of camping supplies, food and potions and party build. I love it.

  7.  

     

    ETA on the beta version? Could you make a version/separate download with something that allows the IE Mod console commands? Just until you're finished with the full version. Some of these commands are pretty vital to fix bugs.

    Don't think we've gotten as far as an ETA, but it seems to be going well. Most mods are either functional or look like they should be fixable. The console is definitely fixed. We still have to do a pass through all of the mods to make sure their code is fully up to date. We're also trying to get the mod set up so that it's easier to see what has to be changed/fixed the next time there's a patch.

    Wow :). That sure is quick progress in my eyes. Wonderful work!

    • Like 1
  8. I have been playing RPG's since Ultima 1 so I have been around for quite a while. Firstly I think Pillars of Eternity is a great game and nearly has got it spot on when it comes to an RPG.

     

    Strongholds- The concept I have seen before and it is so nearly right. If in later updates you do the following it would be perfect.

     

    Construction of Building- Lets see them being actually built, the wagons coming in and the workers putting up walls etc to add to the realism to the game.

     

    lets make all constructed types have an active roll. For example the training area actually being used (not sure if it is at the moment) and the gardens etc. rather than just having a bonus perk.

     

    Stronghold attacks - If by creatures from the Endless paths we should have defenses to stop them accessing first level of Endless Paths, if other attackers lets have them attack the Stronghold from outside it and we can then put into use all those defenses we paid for and even add additional elements like defensive weapons etc. Some would say this is more Strategy than RPG but it would certainly add another dimension to Stronghold and make it more purposeful.

     

    Hirelings- More occupations not just wayfaring hirelings but servants, gardeners etc. We wan to see an active community in the Stronghold.

     

    Equipping Hirelings - we got all that good gear and wish to put it to use?

     

    Lastly the only other thing I would like to see is the NPC's more active in the game, going on their daily business and not just standing their 24/7 night and day doing nothing.

     

    Thanks for listening

    I fully second all these propositions.

     

    The things mentioned above sound real good, but they also sound like a lot of work. Plus I and I think a lot of other people too, expected something different. Something more like the strongholds in BG2. And in my opionien turning the stronghold into something like this would be much easier. Just add a little interaction and a little less turnbased crap. Instead of a ****ty attack every X rounds, it would be nicer to have only 1 attack. Like you return to the stronghold and find it filled with, lets say trolls (Dont know where I got that from :) ). The trolls are not just standing in you main hall. They are everywhere, strategically placed and the main troll even has something to say ("I hate humans, so I invaded your fortress").

     

    What I really like is the idea of having inhabitants in your fortress. I even was convinced the whole game through, that it would happen anytime soon. I want a cook and a gardener and maybe they would have miniquests and problems and something to say in general. Like: "Your garden looks ****ty, do something" or "Im so so saaad, do something" or "My magic ring got lost, do something" or "Lord Binky from the fortress nearby does not like you and is planning an intrigue".

     

    Most of the things, people want for the fortress would require some sort of change in the engine or the way things work in general. But even with the mechanics that are already built in, there is a lot of room for improvement. Like modders did with BG for the last 15 years.

    As well as these.

     

    It would be nice if there ware more merchants in our super upgraded Strongholds. Every generic good, supply, ingredient should be avaiable in out base of operations. There is no value in need to travel to one city for scrolls, and to other for potions. Watching reload screens is really MMO like experience. Just make some smart script to stock refresh each week, and good selection upgrade/expand with some critical levels. There could be merchants like: Chief with food and ingreediens, inventor with traps, gardener with potions and natural ingrediens, the halfing lady could provide stones as well, blacksmith could sell all kinds of weapons in fine and exeptional quality when the time comes, scribe could provide scrolls. The generic merchant could sometimes have more rare items to sale (like superior weapon or some fun item, rare ingredient, helmet +1).

     

    All this merchants could chittychat in some funny way. And have some task for PC. Like Cook having cookbook stolen by Xuirps, and Blacksmith reading about epic armor. Giving us more reason to explore Endless Paths.

    And finally, this would finish it nicely :)

  9. I am sorry Chris Avellone has left Obsidian but not I am not concerned about PoE. I think the overall writing is excellent. Whoever wrote Eder's part is a genius. It is not easy to write about a simple farmer and make him an interesting and fun person.

    Seconded . I love Eder as a character and hope to see more of his storyline in the expansions.

  10. The people who trash talk Josh Sawyer all the time need a reality check. He's a person. He helped make a game. Eat a doughnut if you don't like it. Stop with your insults and personal attacks, it makes me sick to my stomach. He's a human being and doesn't deserve an internet hydra of whining, insult flinging halfwits with entitlement issues. He worked hard on this game, and he doesn't owe you anything. God. *PUKE!*

    Seconded.

    • Like 1
  11.  

     

    I don't find these boards particularly harsh. People here, for the most part, are pretty polite with the criticisms. I have noticed some strangely defensive people who seem to get offended if you don't think this game is perfect. Maybe you're assuming the devs feel the same way? It's certainly possible.

    Good question actually. In my experience, criticism on the game during the beta backer fase has often been harsh, blunt and sometimes personally offensive. During that fase, a minority posted polite and constructive criticism. The combination led to a mixed bag where vitriol still carried overtones. In response, the devs made it explicit that they found it hard to visit the forums in their free time and be confronted with such a large amount of negativity and spite.
    A strange assumption. If I was a developer and was running a BACKER beta, yet the forums were filled with harsh criticism, I wouldn't assume it's because Kickstarter backers are a tough crowd. I'd assume it was because the game had huge, systemic problems which were disappointing even the most loyal of playerbases.

     

    I mean, it takes balls for a dev to say "it's not us, it's you."

    I think you are mistaken in calling my remarks an assumption. You can only say that if you haven't actually followed the backer beta forums in the past two years. The backer beta offered the backers the chance to offer a large variety of opinions on what to 'improve' (change) in the game. Criticism was rarely offered in a neutral, constructive tone. Even if it was, in order to get through it the devs had to wade through ceaseless ungrounded and / or personal hostility and remarks on how the game was going to be awful.

     

    Either how, my words don't do the negativity on the forums during those days justice.

  12. I don't find these boards particularly harsh. People here, for the most part, are pretty polite with the criticisms. I have noticed some strangely defensive people who seem to get offended if you don't think this game is perfect. Maybe you're assuming the devs feel the same way? It's certainly possible.

    Good question actually. In my experience, criticism on the game during the beta backer fase has often been harsh, blunt and sometimes personally offensive. During that fase, a minority posted polite and constructive criticism. The combination led to a mixed bag where vitriol still carried overtones. In response, the devs made it explicit that they found it hard to visit the forums in their free time and be confronted with such a large amount of negativity and spite.

     

    That said, I agree with you in so far as that criticism post release has been vastly improved and has become more constructive, with the exception of the 'RPGcodex first review discussion (part 1)' ;).

     

    If I would make any assumption at the moment, I would hazard a a guess that the devs are taking care in not becoming too involved with any potential negativity on the forums, but rather look at them with a sideway glance and look for possible points of improvement and continue working on making the game better. Or they're just enjoying some leisure time of course.

  13.  

     

    I really wonder if Obsidian is aware of what has been going on?

     

    None of the developers have uttered a peep since all this began

    They can't really post here and agree with people who don't like the game. Also they can't really post here and argue with their customer.

     

    I mean they can but it wouldn't be wise. Best for them to take notes and improve the next title or deliver a better experience with the DLC.

    Also, they read these boards not during work, but during their free time. And, they have already had a hard time digesting all the vitriol on these forums for the past two years, coming here and reading not only harsh, but also unwarranted, personal and hateful criticism. I am sure visiting the general topics board is not number one on their list of hobbies.

  14. This, of course, is why the world's greatest Neanderthal, Cleveland M. Blakemore, has worked on his masterpice Grimoire for 17 (18 now? 19?) years without yet releasing it. He understands, unlike the trollops at Obsidian, the supreme art of video game release experiences.

     

    (I'm not even joking, Cleve and Grimoire is real.)

    If you hadn't told me you weren't joking... That is something to look up to be sure :).

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